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Weeks to Hours: How Nukebox Built Their Art Engine with Scenario - Scenario Case Study

Discover how Nukebox Studios transformed live-ops art with Scenario, cutting pre-production from weeks to hours.

Nukebox - Weeks to Hours: How Nukebox Built Their Art Engine with Scenario

Industry: Mobile Gaming

Published: November 20, 2025

Discover how Nukebox Studios transformed live-ops art with Scenario, cutting pre-production from weeks to hours.

Key Metrics

  • Pre-production: Weeks to hours
  • Asset Variants: Days to minutes
  • Production pace: 3 months ahead of schedule

Tags: Game Development, Production Pipeline, Workflow Simplification

Introduction

In mobile games, speed and consistency shape player trust.

[Nukebox Studios](https://nukeboxstudios.com/), one of India’s leading game studios, set out to scale live-ops art and seasonal content without expanding their art team or juggling disconnected tools.

Their goal was simple: more content, faster cycles, and zero compromise on visual identity.

With [Scenario](https://app.scenario.com/), Nukebox unified sketch to render, image editing, and video generation in one workspace, compressing production from weeks to hours.

This is a new production rhythm where art direction leads and AI follows.

Food Truck Chef Popup Welcome Back Banner Generated Using Scenario

The Challenge: Ship More, Stay On Brand, Move Faster

Nukebox runs a fast, high-frequency pipeline across Food Truck Chef, Sanatan Mahadev Mandir, and social ad creatives.

Before Scenario, iterating on art direction could take several weeks. Teams bounced between concept tools, Photoshop, and external vendors, adding friction to every review cycle.

Isometric Tiles Creation Progression Using Scenario

The Solution: One Platform, One Rhythm

Scenario became a daily driver for our artists. For Food Truck Chef, all new content, from the main character Sara to UI and live-ops, runs through Scenario.

Sameer Sagar Puthran, Senior Game Producer

With Scenario, Nukebox centralized all visual creation and editing. A lean team of four artists now supports two live-ops titles and a new production game, handling characters, UI, environments, and marketing content from the same hub.

Custom-trained models standardize art style across outputs, while LoRA-based refinements allow precise pose or costume updates without redrawing. For motion, Nukebox relies on Veo 3 and Kling, which handle dialogue and voiceovers naturally, especially with Indian accents and tonal nuances.

The result is a smoother, faster loop from brief to generation to review to release.

A Sanatan Isometric Tiles Night Scene Generated on Scenario

The Foundation: Sketch to Render with Gemini

For Sanatan Mahadev Mandir, Scenario powers a full sketch to render workflow. Artists train models directly on studio sketches for temples, shrines, and landscapes, without relying on external assets or references.

A single keyword prompt like *"temple"* paired with their trained model returns the correct environment style, whether platform, isometric, or cinematic, ready for use in game scenes.

The Gemini model became a favorite for its fidelity and consistency. According to the team, Gemini consistently produced near-final renders in just 1 or 2 tries, compared to 5 or more with previous tools. It also helped avoid the overly smooth or "plastic" look of earlier models, preserving the handcrafted feel of Nukebox’s art direction.

Sanatan Mahadev Temple Builder Banner Generated Using Scenario

The Production Loop: Live-Ops, Variants, and Video

What once took 5 days to create a single character or costume now gives us 10 options in minutes.

Sameer Sagar Puthran, Senior Game Producer

Live-ops cycles now move at game speed. Seasonal costumes, poses, icons, and promotional art all go from concept to approval the same day.

Using Scenario’s editing tools and LoRAs, the artists can iterate rapidly without redoing base assets.

For video, Veo 3 and Kling enable cinematic motion sequences with natural pacing and culturally relevant voiceovers, such as temple transformation scenes or short event trailers for Food Truck Chef.

Results and Capacity Gains

Pre-production that used to take 3 or 4 weeks now takes a couple of hours to reach a clear go or no-go.

Sameer Sagar Puthran, Senior Game Producer

Art direction decisions that once dragged across weeks now take hours. Variant generation that required five days now happens instantly. The art team, once 20 people, has condensed to a core of 4, managing the entire visual pipeline for two live-ops titles and one upcoming game.

They are now 3 months ahead of other departments, a direct reflection of Scenario’s acceleration.

Kinoa Popup Revival Deal Preview Created Using Scenario

Impact at a Glance

- **Pre-production:** 3 to 4 weeks → a few hours - **Variants:** 5 days for 1 → now minutes for 10+ - **Team size:** around 20 artists → 4-artist core managing 3 pipelines - **Output pace:** art team delivers about 3 months ahead of schedule - **Adoption:** daily use for image, video, and live-ops, with plans to expand into context-based training

Team leads

The people behind it all: - Anil Kumar, Art Director - Nukebox Studios - Sameer Sagar Puthran, Senior Game Producer - Nukebox Studios

Conclusion

Nukebox’s transformation shows how even a compact creative team can outperform scale. With Scenario, their artists direct the vision while automation handles the heavy lifting - from sketch to render, idea to ad, all within hours.

From handcrafted temples to global cooking games, Scenario became their art engine, blending cultural depth with production speed.

Ready to build your own projects at scale? [Explore Scenario for Teams](https://www.scenario.com/)