{
  "schemaVersion": 1,
  "title": "Rover Foundry: exact generation requests",
  "date": "2026-09-21",
  "publicationStatus": "ready",
  "scope": {
    "teamId": "M3XwRy9nTzOneywRfGejig",
    "projectId": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
    "scenarioAssetVisibility": "private"
  },
  "reproductionNotes": [
    "Requests and parameter values are copied from retained generation records. Re-running a request can produce a different result.",
    "Original Scenario assets and jobs require access to the source project. Copy the prompts into your own workspace and replace team, project and reference asset IDs as needed.",
    "The six textures are generated basecolor images. Roughness and metalness values were selected locally and are not generated texture maps.",
    "Mechanical equipment alternatives and the assembly/configurator are authored locally. They are not additional Scenario reconstruction outputs.",
    "Lunar and Mars are generated equirectangular panoramas. Their ground projection and light rigs are authored locally. The generated instrumental and latch sound are normalized locally; the ambience has a two-second loop crossfade.",
    "Each finish combines three distinct generated basecolor images: primary, secondary and accent. Role assignment and material roughness/metalness are authored locally. Missing accent UVs receive local axis projection without changes to vertex positions or topology."
  ],
  "records": [
    {
      "key": "concept",
      "stage": "concept",
      "name": "Rover Foundry concept",
      "modelId": "model_openai-gpt-image-2-5-sunburst",
      "jobId": "job_EYLWBwJfsttswcjBp9tUhWg9",
      "assetIds": [
        "asset_BbSZfhfkW5UE6cguNfMQtdH3"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_openai-gpt-image-2-5-sunburst",
        "parameters": {
          "prompt": "Design one exquisitely detailed, believable hard-surface science-fiction six-wheel military exploration rover, a collectible premium 3D game vehicle. Compact squat proportions, chunky engineered forms with clean machined bevels, front two-person rounded panoramic smoked blue cockpit framed by thick ivory ceramic armor arches, a visible pair of orange pilot seats, robust low chassis. Exactly six large chunky rubber tires, three per side, individual exposed suspension with copper coil springs, wide tread and recessed alloy hubs. Rear flat utility deck with two modular cargo pods, compact restrained science-fiction energy turret above the rear deck, short angular communications mast, front winch, side mounted power packs and sensor pods. Silhouette feels charming and confident yet functional, not a car or tank, clearly descended from a small lunar bubble-canopy rover but more sophisticated. Pale warm bone-white armor panels, graphite metal structure, dark titanium details, small safety orange accents, cool cyan indicator lights. Crisp panel separation, hundreds of modeled mechanical details at varied scales, clean manufacturing, subtle material grain, no exaggerated scratches. Three-quarter front left camera view, complete entire object with generous margin, studio gray seamless background, broad softbox light that reveals geometry, ambient occlusion, premium photorealistic Blender product render, orthographic-like 70mm lens. Single image only, no collage, no labels, no text, no people, no pedestal, no landscape. All wheels touch one plane. Clearly separated functional modules and neat mounting sockets. Make this a coherent exceptionally beautiful 3D model reference.",
          "width": 1536,
          "height": 1024,
          "quality": "max",
          "numOutputs": 1,
          "background": "opaque"
        },
        "wait": false
      },
      "notes": [
        "This generated image is the reference input for the reconstruction request."
      ]
    },
    {
      "key": "reconstruction",
      "stage": "3d",
      "name": "Named-part rover reconstruction",
      "modelId": "model_scenario-gpt6-astra-3d",
      "jobId": "job_snsvHYWKfgP15pPuxnqx9qHu",
      "assetIds": [
        "asset_iwmcTEQ26wz6uBx4mNpv35np"
      ],
      "status": "complete",
      "submission": "Installed Scenario Blender Studio generation handler, relayed through Scenario MCP",
      "request": {
        "model_id": "model_scenario-gpt6-astra-3d",
        "parameters": {
          "buildEffort": "maximum",
          "refineSteps": 10,
          "faceBudget": 300000,
          "images": [
            "asset_BbSZfhfkW5UE6cguNfMQtdH3"
          ],
          "prompt": "A premium six-wheel modular military lunar exploration rover with rounded transparent cockpit, two orange seats, ivory hard-surface armor, exposed suspension and rear equipment deck. Reconstruct the complete vehicle and all six individual wheels, cockpit interior and underside. Preserve the sophistication of the reference: broad chamfered panels, layered hub rings, accurate tire tread blocks, coil springs and dampers, inset windows, detailed hinges, fasteners, gaskets, radiator fins, headlights and cyan indicators. Strong clean silhouette, refined topology. Keep all functional assemblies as separate named mesh parts: wheel_FL/wheel_ML/wheel_RL/wheel_FR/wheel_MR/wheel_RR (with hubs and tread children), suspension, chassis, cockpit, glass, armor, turret, cargo, comms, sensors, power, winch. Keep glass as thin transparent surfaces with an actual interior, not a solid opaque dark blob. Give body panels separate paint materials, tires rubber, trim graphite metal, seats orange upholstery. The complete vehicle should be symmetric left/right. Match reference with front along negative Y, ground Z=0. Rear cargo pods, turret and mast as discrete removable parts. No ground, backdrop, camera, environment or pedestal geometry."
        },
        "wait": false,
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP"
      },
      "notes": [
        "The face budget and named parts are requested parameters, not verified output measurements.",
        "The original reference asset is private. In your own workspace, generate or upload a reference and replace the images asset ID."
      ]
    },
    {
      "key": "paint-0",
      "stage": "texture",
      "name": "Lunar ceramic",
      "modelId": "model_scenario-texture",
      "jobId": "job_YzsW2enuAHDJG8QvkSWEQ8ji",
      "assetIds": [
        "asset_5oAGKQmSa6kPKPqDCjnrZyGK"
      ],
      "status": "complete",
      "submission": "Installed Scenario Blender Studio generation handler, relayed through Scenario MCP",
      "request": {
        "model_id": "model_scenario-texture",
        "parameters": {
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64,
          "prompt": "Warm ivory bone-white satin ceramic paint for aerospace armor. Very fine irregular eggshell grain, barely visible warm gray micro flecks, restrained realistic manufacturing variation. Uniform full-frame flat neutral swatch. Seamless and tileable, consistent neutral diffuse light. No objects, no borders, no lettering, no logos, no panel lines, no baked shadows or highlights."
        },
        "wait": false,
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP"
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.4,
        "metalness": 0.18
      },
      "materialApplication": "Installed Scenario Blender Studio request_download(action=material)"
    },
    {
      "key": "paint-1",
      "stage": "texture",
      "name": "Martian ochre",
      "modelId": "model_scenario-texture",
      "jobId": "job_H6KCtbqSBjaDq4oT4v1DqiyM",
      "assetIds": [
        "asset_uqj6MiVfcSaPSfvCUdUFu7NX"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Dusty golden ochre aerospace powder coat. Rich muted desert yellow, fine sandy micrograin and subtle tonal clouding, premium military rover surface. Uniform full-frame flat neutral swatch. Seamless and tileable, consistent neutral diffuse light. No objects, no borders, no lettering, no logos, no panel lines, no baked shadows or highlights.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.52,
        "metalness": 0.2
      },
      "materialApplication": "Installed Scenario Blender Studio request_download(action=material)"
    },
    {
      "key": "paint-2",
      "stage": "texture",
      "name": "Polar expedition",
      "modelId": "model_scenario-texture",
      "jobId": "job_SVtAWQqY6s49EdbrD3vaXZbT",
      "assetIds": [
        "asset_EKzzbmzqkdwLzJNiMuQTJ88o"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Pale glacier blue and white small-scale broken ice camouflage, hard-edged geometric shards in subdued frosted white, steel blue and cool gray. Smooth satin armor paint, restrained grain. Flat full-frame material swatch. Seamless and tileable, consistent neutral diffuse light. No objects, no borders, no lettering, no logos, no panel lines, no baked shadows or highlights.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.46,
        "metalness": 0.1
      },
      "materialApplication": "Installed Scenario Blender Studio request_download(action=material)"
    },
    {
      "key": "paint-3",
      "stage": "texture",
      "name": "Deep-space carbon",
      "modelId": "model_scenario-texture",
      "jobId": "job_dvz1jZAU99rkSHLyikocsSvj",
      "assetIds": [
        "asset_Txvun7TYSCHKnHHhaYHmJVZJ"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Dark graphite forged carbon composite. Fine irregular chopped carbon fiber fragments, charcoal and slate variation, premium machined aerospace material with subtle texture. Flat full-frame material swatch. Seamless and tileable, consistent neutral diffuse light. No objects, no borders, no lettering, no logos, no panel lines, no baked shadows or highlights.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.32,
        "metalness": 0.65
      },
      "materialApplication": "Installed Scenario Blender Studio request_download(action=material)"
    },
    {
      "key": "paint-4",
      "stage": "texture",
      "name": "Verdant digital camo",
      "modelId": "model_scenario-texture",
      "jobId": "job_oR6sXHJh2iq4KMH9dzVR4Bkn",
      "assetIds": [
        "asset_e1uy6XZLJxNswXKN6AUZdAoU"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Muted sage, deep olive, gray-green and warm stone digital camouflage, small irregular connected pixel clusters, professional military aerospace painted metal. Flat full-frame material swatch. Seamless and tileable, consistent neutral diffuse light. No objects, no borders, no lettering, no logos, no panel lines, no baked shadows or highlights.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.58,
        "metalness": 0.1
      },
      "materialApplication": "Installed Scenario Blender Studio request_download(action=material)"
    },
    {
      "key": "paint-5",
      "stage": "texture",
      "name": "Rescue vermilion",
      "modelId": "model_scenario-texture",
      "jobId": "job_SQfLYybes9fpRvQBVrrPzyf3",
      "assetIds": [
        "asset_WByL7W94gcGkKk8TyWMTb2fH"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Rich vermilion orange-red industrial enamel, very fine pebbled powder-coat texture, restrained dark-red tonal variation, premium clean rescue vehicle finish. Flat full-frame material swatch. Seamless and tileable, consistent neutral diffuse light. No objects, no borders, no lettering, no logos, no panel lines, no baked shadows or highlights.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.34,
        "metalness": 0.22
      },
      "materialApplication": "Installed Scenario Blender Studio request_download(action=material)"
    },
    {
      "key": "mission-lunar",
      "stage": "skybox",
      "name": "Lunar expedition",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_dLptXKGMhyBuHggx4ju9nH9N",
      "assetIds": [
        "asset_BpGaJgBiMWWTdKKuH5n5LyUo"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete 360-degree view from the middle of a broad flat lunar landing plain, quiet expedition staging ground on the Moon. Ground-level viewpoint, horizon exactly at the equator. Fine cool grey regolith and scattered small stones in the foreground in every direction, with ample clear empty ground for a six-wheel exploration rover to be placed later. Distant low crater ridges and rugged silver mountains encircle the horizon, one very distant small ivory research habitat and thin communications mast. Black space above, a small blue-white Earth above one part of the horizon, very sparse faint stars. Low raking warm sunlight, blue-grey reflected fill, crisp yet readable geology and long gentle shadows. Premium stylized hard-surface science-fiction game art, physically credible materials, restrained palette, subtle cinematic atmosphere, compatible with a carefully modeled ivory and graphite space rover. Entire surrounding environment, no foreground vehicle, no people, no lettering, no watermark, no interior framing. Perfect seamless equirectangular full sphere with consistent scale and no duplicated suns.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "WebP quality90, original dimensions",
        "Original output retained in the downloadable source kit."
      ]
    },
    {
      "key": "mission-mars",
      "stage": "skybox",
      "name": "Martian expedition",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_QCRDJ7dmeiuaGCmaWRvTztn4",
      "assetIds": [
        "asset_j4qBKp5MHYCNnZD2qe6jjqdQ"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete 360-degree view from the middle of a broad flat Martian expedition plain. Ground-level viewpoint, horizon exactly at the equator. Rust-red fine sand and subtly layered rock in the foreground all around, ample empty level ground for a six-wheel exploration rover to be placed later. Beautiful distant stratified canyon mesas, rounded eroded buttes and low rolling dunes surround the horizon at believable huge scale. A tiny distant off-white scientific outpost with antenna dishes on one ridge. Muted peach dusty sky overhead, soft golden late-afternoon sun, cinematic dusty atmospheric depth and cool violet shadow accents. Premium stylized science-fiction game environment, careful geology, believable materials, warm ochre and terracotta palette compatible with an ivory and graphite space rover. Entire surrounding environment, no foreground vehicle, no people, no lettering, no watermark, no interior framing. Perfect seamless equirectangular full sphere, continuous horizon and consistent illumination, no giant objects close to camera.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "WebP quality90, original dimensions",
        "Original output retained in the downloadable source kit."
      ]
    },
    {
      "key": "mission-ambient",
      "stage": "audio",
      "name": "Orbital workshop ambience",
      "modelId": "model_elevenlabs-music-v2-5",
      "jobId": "job_3TNFHWVzT8TjPWdRTkfzXgn8",
      "assetIds": [
        "asset_V2nwMUpoFVS8dHYzWjtJtCFz"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-music-v2-5",
        "parameters": {
          "prompt": "A quiet premium science fiction vehicle customization workshop soundtrack, instrumental ambient electronic music. Weightless warm analogue synth pads, a slow subtle low pulse at 72 BPM, sparse glassy bell notes, gentle granular textures and a feeling of patient exploration on a distant moon. Understated, spacious and inviting, refined game menu atmosphere that can sit below concentration. Even energy and stable harmonic bed throughout, no dramatic intro, no climax, no drums or hard transients, no voices or choir, no sound effects. Soft beginning and ending with compatible sustained harmony so the track can be gently crossfaded into a seamless loop.",
          "durationSeconds": 48,
          "forceInstrumental": true,
          "outputFormat": "mp3_48000_192",
          "seed": 21092026
        },
        "wait": false
      },
      "notes": [
        "2-second tail/head crossfade and -20 LUFS normalization",
        "Original output retained in the downloadable source kit."
      ]
    },
    {
      "key": "mission-equip",
      "stage": "audio",
      "name": "Equipment latch",
      "modelId": "model_elevenlabs-sound-effects-v2",
      "jobId": "job_ZTwMsERJaXDRjhzcvPU7YKHD",
      "assetIds": [
        "asset_bUvBuePrMhXQWd9zjPVdjesW"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-sound-effects-v2",
        "parameters": {
          "text": "One short refined sci-fi workshop equipment attachment confirmation. A soft tactile metal latch clicks neatly into place, followed by a tiny warm electronic confirmation chirp. Crisp but quiet, premium game interface, close dry sound. Single event, no echo, no music, no voices, no long tail.",
          "durationSeconds": 0.6,
          "promptInfluence": 0.7,
          "loop": false,
          "outputFormat": "mp3_44100_128"
        },
        "wait": false
      },
      "notes": [
        "-20 LUFS normalization and 6 ms attack fade",
        "Original output retained in the downloadable source kit."
      ]
    },
    {
      "key": "paint-0-secondary",
      "stage": "texture",
      "name": "Lunar ceramic / Blue titanium",
      "role": "secondary",
      "modelId": "model_scenario-texture",
      "jobId": "job_tV8zAv5t9fyprh2JPGL1Wbpv",
      "assetIds": [
        "asset_ftfa2RJ5NMDgwLa4ESjwdMaM"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Fine blue-grey brushed titanium alloy, dark cool slate-blue #526773 with subtle anisotropic hairline brushing and tiny handling scuffs, clean aerospace side panels. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.3,
        "metalness": 0.68
      }
    },
    {
      "key": "paint-0-accent",
      "stage": "texture",
      "name": "Lunar ceramic / Amber ceramic",
      "role": "accent",
      "modelId": "model_scenario-texture",
      "jobId": "job_fiN577Z2XhNinigRa5C6GAXP",
      "assetIds": [
        "asset_4fJD9AjJsHRAto2toperbfZJ"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Warm amber ochre glazed technical ceramic coating #c68d38, satin fine micrograin with sparse tiny worn specks, expedition armor inserts and instrument housings. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.37,
        "metalness": 0.12
      }
    },
    {
      "key": "paint-1-secondary",
      "stage": "texture",
      "name": "Martian ochre / Oxide composite",
      "role": "secondary",
      "modelId": "model_scenario-texture",
      "jobId": "job_6FUiKXeHyKyHyQsNpKijXukQ",
      "assetIds": [
        "asset_4SUxSwihh4rTQ7bDyzsBD3v5"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Deep dark red-brown oxide composite #613d31, finely granular durable aerospace shell with irregular faint rust-red mineral flecks, no large stains. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.72,
        "metalness": 0.14
      }
    },
    {
      "key": "paint-1-accent",
      "stage": "texture",
      "name": "Martian ochre / Verdigris alloy",
      "role": "accent",
      "modelId": "model_scenario-texture",
      "jobId": "job_aBqEUdckTyZ9VBduNv2DGvcc",
      "assetIds": [
        "asset_2nyuzubH451AaQPrEeU5R37g"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Muted verdigris teal anodized copper alloy #487e79, fine brushed metal under a thin blue-green satin coating, sparse warm copper microchips, subtle field wear. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.43,
        "metalness": 0.55
      }
    },
    {
      "key": "paint-2-secondary",
      "stage": "texture",
      "name": "Polar expedition / Midnight polymer",
      "role": "secondary",
      "modelId": "model_scenario-texture",
      "jobId": "job_YweTKJSmByutmfhrq1MMEuVk",
      "assetIds": [
        "asset_FY1ijDAfa6VFff9DXMhSQFec"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Deep midnight navy blue technical polymer #263e59, fine molded microtexture and almost imperceptible frosted grain, cold-weather composite armor panels. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.64,
        "metalness": 0.04
      }
    },
    {
      "key": "paint-2-accent",
      "stage": "texture",
      "name": "Polar expedition / Signal coral",
      "role": "accent",
      "modelId": "model_scenario-texture",
      "jobId": "job_k6CQwz6XUaj9iX6zVHhsBRNJ",
      "assetIds": [
        "asset_p73Qvsf4UDEBmyQjX3aWeYa5"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Warm signal coral-orange enamel #dc7852 on rescue equipment, fine satin orange-peel micrograin and restrained tiny scratches, clean high-visibility expedition accent. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.44,
        "metalness": 0.08
      }
    },
    {
      "key": "paint-3-secondary",
      "stage": "texture",
      "name": "Deep-space carbon / Gunmetal titanium",
      "role": "secondary",
      "modelId": "model_scenario-texture",
      "jobId": "job_Fqu7W2fuKKMeHYoSX5hE4SwB",
      "assetIds": [
        "asset_SKfzYZApTwbEa85viUDWe3wt"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Cool medium gunmetal titanium #707985, precise fine multidirectional brushed hairlines and scattered delicate wear, metallic spacecraft panels without broad highlights. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.26,
        "metalness": 0.78
      }
    },
    {
      "key": "paint-3-accent",
      "stage": "texture",
      "name": "Deep-space carbon / Burnished copper",
      "role": "accent",
      "modelId": "model_scenario-texture",
      "jobId": "job_pgBwU4MMXXbk8bDZX8owgBzP",
      "assetIds": [
        "asset_22YdrH2BU9jyfAJESHj33GRH"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Warm burnished copper alloy #b27848, subtle irregular brushed micrograin, slight tawny oxidation and tiny fine scratches, premium spacecraft trim, uniform tonal field. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.29,
        "metalness": 0.7
      }
    },
    {
      "key": "paint-4-secondary",
      "stage": "texture",
      "name": "Verdant digital camo / Forest composite",
      "role": "secondary",
      "modelId": "model_scenario-texture",
      "jobId": "job_A8HihQ6fPrkycSG7wbBGAzWv",
      "assetIds": [
        "asset_wSRqNsHZ8fA9d4C28TDuGbxz"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Deep forest-green military composite #394a35, matte irregular fine ceramic grain and subtle natural dark olive mottling at micro scale, understated durable armored panel material. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.76,
        "metalness": 0.06
      }
    },
    {
      "key": "paint-4-accent",
      "stage": "texture",
      "name": "Verdant digital camo / Sand ceramic",
      "role": "accent",
      "modelId": "model_scenario-texture",
      "jobId": "job_nJtZA8R9hQxS1fre4rXuZnFG",
      "assetIds": [
        "asset_PeXEiN1TKyTXYY8B1mJPWSQ7"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Light warm sand-khaki ceramic coating #c2ac7f, dense fine matte grain with subtle irregular earth-colored microflecks, expedition utility housings and protective trim. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.67,
        "metalness": 0.03
      }
    },
    {
      "key": "paint-5-secondary",
      "stage": "texture",
      "name": "Rescue vermilion / Ivory rescue enamel",
      "role": "secondary",
      "modelId": "model_scenario-texture",
      "jobId": "job_nShvfbq2NdN6UikUPGV53Wbn",
      "assetIds": [
        "asset_xRpDGJ248a9JBeugT27iN9uX"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Pale warm ivory rescue enamel #ded9c7, fine smooth satin micrograin with a few tiny grey handling marks, clean painted aerospace equipment panels. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.3,
        "metalness": 0.1
      }
    },
    {
      "key": "paint-5-accent",
      "stage": "texture",
      "name": "Rescue vermilion / Graphite fiber",
      "role": "accent",
      "modelId": "model_scenario-texture",
      "jobId": "job_mcydtynGDC4r7xbiqLNTSytN",
      "assetIds": [
        "asset_LMSErNswHRNEGyuRiYUnkG88"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-texture",
        "parameters": {
          "prompt": "Dark neutral graphite fiber composite #30383c, very fine irregular chopped carbon fibers embedded in satin resin, no regular weave grid, robust protective equipment casings. A perfectly flat continuous tileable basecolor texture swatch filling the whole square, neutral diffuse illumination, physically credible fine surface detail at a uniform scale. No objects, no seams, no panel lines, no bolts, no text, no logos, no borders, no directional lighting, no shadows or baked specular highlights. Coordinated premium hard-surface space rover material.",
          "width": 1024,
          "height": 1024,
          "quality": "high",
          "eraseSeam": true,
          "overlap": 128,
          "featherRadius": 64
        },
        "wait": false
      },
      "generatedMaps": [
        "basecolor"
      ],
      "localMaterialCalibration": {
        "roughness": 0.48,
        "metalness": 0.23
      }
    },
    {
      "key": "mission-workshop",
      "stage": "skybox",
      "name": "Orbital workshop",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_BqLMH2pFEFePtqM4vdYmtzAf",
      "assetIds": [
        "asset_ed2iHUX3fbaRoLi7PsmzczSu"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete seamless 360 degree equirectangular environment for a premium stylized science-fiction rover configurator. Carefully modeled high-end game environment, physically plausible materials, restrained cinematic color grading, crisp believable geometry, broad soft lighting that makes a small rover readable. Ground-level viewpoint at 1.8 meters, level horizon. A wide flat empty drivable clearing extends at least twelve meters around the camera, natural fine ground detail close to camera, landmarks only in the midground or distance. No vehicles, no people, no text, no signage, no logos, no UI. Inside a vast elegant orbital vehicle workshop. Warm ivory structural arches, graphite wall panels, recessed amber and cool-white work lights, neatly organized tools and machinery along distant side walls. A huge observation window at the far end reveals a blue planet suspended in space. Empty matte gray concrete-composite service floor, subtle panel joints, faint wear, quiet sense of human engineering. Ceiling and all walls coherent around the full sphere, no central equipment, no lifts or pits in the clearing.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "Original dimensions preserved; WebP quality90 for the viewer.",
        "The environment is an image panorama. Ground projection and lighting are authored locally."
      ]
    },
    {
      "key": "mission-europa",
      "stage": "skybox",
      "name": "Europa icefield",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_syJPVUrwmLX34jNgEvrhwauz",
      "assetIds": [
        "asset_VsPpjv8gCRqsxoGxyZ6Qfs3k"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete seamless 360 degree equirectangular environment for a premium stylized science-fiction rover configurator. Carefully modeled high-end game environment, physically plausible materials, restrained cinematic color grading, crisp believable geometry, broad soft lighting that makes a small rover readable. Ground-level viewpoint at 1.8 meters, level horizon. A wide flat empty drivable clearing extends at least twelve meters around the camera, natural fine ground detail close to camera, landmarks only in the midground or distance. No vehicles, no people, no text, no signage, no logos, no UI. An imagined icy moon expedition site. Pearl-white wind-scoured ice plain with pale cyan mineral veins, distant jagged translucent ice ridges and soft blue shadowed ravines. A gigantic softly banded gas giant hangs low in a deep desaturated navy sky, sparse stars and faint solar glow. Bright cool diffuse reflected light, serene remote frontier, fine granular frost on the flat foreground. No open crevasses near the camera.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "Original dimensions preserved; WebP quality90 for the viewer.",
        "The environment is an image panorama. Ground projection and lighting are authored locally."
      ]
    },
    {
      "key": "mission-elysian",
      "stage": "skybox",
      "name": "Elysian valley",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_Ma1KJo3dE6X6bp6zg7imXKiA",
      "assetIds": [
        "asset_KkcUwHREsDWKrJmi1sCsLSin"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete seamless 360 degree equirectangular environment for a premium stylized science-fiction rover configurator. Carefully modeled high-end game environment, physically plausible materials, restrained cinematic color grading, crisp believable geometry, broad soft lighting that makes a small rover readable. Ground-level viewpoint at 1.8 meters, level horizon. A wide flat empty drivable clearing extends at least twelve meters around the camera, natural fine ground detail close to camera, landmarks only in the midground or distance. No vehicles, no people, no text, no signage, no logos, no UI. An alien garden planet at luminous blue hour. Broad smooth slate-blue ground clearing ringed far away by delicate bioluminescent turquoise ferns and coral-shaped violet vegetation, enormous rounded stone monoliths, distant blue mountains. Two small moons in a mauve twilight sky, subtle luminous spores, balanced teal and muted lavender with warm peach at the horizon. Organic but scientifically imagined, beautiful and calm, bright enough for a vehicle showcase, avoid glowing clutter or plants in the empty foreground.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "Original dimensions preserved; WebP quality90 for the viewer.",
        "The environment is an image panorama. Ground projection and lighting are authored locally."
      ]
    },
    {
      "key": "mission-obsidian",
      "stage": "skybox",
      "name": "Obsidian frontier",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_etcPvYqJzcBD8S2iUPMuo4Dq",
      "assetIds": [
        "asset_Yys5w9Wbt8hmr3raKdzVtXKG"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete seamless 360 degree equirectangular environment for a premium stylized science-fiction rover configurator. Carefully modeled high-end game environment, physically plausible materials, restrained cinematic color grading, crisp believable geometry, broad soft lighting that makes a small rover readable. Ground-level viewpoint at 1.8 meters, level horizon. A wide flat empty drivable clearing extends at least twelve meters around the camera, natural fine ground detail close to camera, landmarks only in the midground or distance. No vehicles, no people, no text, no signage, no logos, no UI. A volcanic exoplanet plateau. Flat charcoal basalt with subtle shallow hexagonal cooling patterns, remote jagged obsidian spires and distant volcanoes with tiny warm lava veins, faint ember haze below a broad copper-purple sky. A pale eclipsed sun behind thin high clouds supplies dramatic but soft edge light. Foreground solid safe dry rock with no lava or fissures, midground warm rim highlights, epic quiet cinematic landscape, readable not dark.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "Original dimensions preserved; WebP quality90 for the viewer.",
        "The environment is an image panorama. Ground projection and lighting are authored locally."
      ]
    },
    {
      "key": "mission-titan",
      "stage": "skybox",
      "name": "Titan dunes",
      "modelId": "model_scenario-skybox-gpt",
      "jobId": "job_SLvQgJdxeLNL7U2JEmD7p7br",
      "assetIds": [
        "asset_odQqEmXixeFVDA4F5CR6Ro1S"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-gpt",
        "parameters": {
          "prompt": "A complete seamless 360 degree equirectangular environment for a premium stylized science-fiction rover configurator. Carefully modeled high-end game environment, physically plausible materials, restrained cinematic color grading, crisp believable geometry, broad soft lighting that makes a small rover readable. Ground-level viewpoint at 1.8 meters, level horizon. A wide flat empty drivable clearing extends at least twelve meters around the camera, natural fine ground detail close to camera, landmarks only in the midground or distance. No vehicles, no people, no text, no signage, no logos, no UI. An imagined golden desert moon beneath a spectacular distant ringed planet. Flat compacted warm ochre sand and subtle wind ripples in the clearing, monumental rounded dunes and layered sandstone mesas far away, a faint small research outpost on one distant horizon. Pale apricot atmospheric sky and long delicate icy planetary rings spanning overhead, warm morning sun softened by haze, restful cinematic composition, generous sense of scale.",
          "width": 3072,
          "height": 1536,
          "quality": "high"
        },
        "wait": false
      },
      "notes": [
        "Original dimensions preserved; WebP quality90 for the viewer.",
        "The environment is an image panorama. Ground projection and lighting are authored locally."
      ]
    },
    {
      "key": "mission-europa-upscale",
      "stage": "skybox-refinement",
      "name": "Europa skybox refinement",
      "modelId": "model_sc-upscale-flux-skybox",
      "jobId": "job_fwaGq9UHSv9GJTuFvRtsNizX",
      "assetIds": [
        "asset_6kbAuUi47dy8Z7oFn9JiH9Li"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_sc-upscale-flux-skybox",
        "parameters": {
          "image": "asset_VsPpjv8gCRqsxoGxyZ6Qfs3k",
          "upscaleFactor": 2,
          "strength": 0.2,
          "controlnetConditioningScale": 0.85,
          "numInferenceSteps": 28,
          "detailsEnable": false,
          "baseModel": "FLUX.1-dev",
          "seed": 210926,
          "prompt": "A continuous seamless 360 degree panorama of a frozen science fiction moon, smooth dark blue starry sky with a huge banded gas giant, distant ice ridges, flat white granular frost foreground. Preserve the composition, lighting, material colors and empty ground. Continuous sky exposure and matching terrain across the horizontal wrap, no vertical seam or color edge."
        },
        "wait": false
      },
      "selectedForViewer": false,
      "notes": [
        "Dedicated Scenario Skybox Upscale refinement.",
        "Retained review iteration; a visible sky wrap edge prompted the later Flux pass."
      ]
    },
    {
      "key": "mission-titan-upscale",
      "stage": "skybox-refinement",
      "name": "Titan skybox refinement",
      "modelId": "model_sc-upscale-flux-skybox",
      "jobId": "job_4KA8zXyHDZwhc8UmWzafW3aY",
      "assetIds": [
        "asset_zXafG2WXu85vSsT3RwYo8r16"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_sc-upscale-flux-skybox",
        "parameters": {
          "image": "asset_odQqEmXixeFVDA4F5CR6Ro1S",
          "upscaleFactor": 2,
          "strength": 0.2,
          "controlnetConditioningScale": 0.85,
          "numInferenceSteps": 28,
          "detailsEnable": false,
          "baseModel": "FLUX.1-dev",
          "seed": 210927,
          "prompt": "A continuous seamless 360 degree panorama of a golden science fiction desert moon, warm apricot sky with a distant ringed planet, far sandstone mesas and rolling dunes, flat ochre sandy clearing in the foreground. Preserve the composition, lighting, material colors and empty ground. Continuous sky exposure and matching terrain across the horizontal wrap, no vertical seam or color edge."
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Dedicated Scenario Skybox Upscale refinement.",
        "Selected and resized to 3072 x 1536 for the viewer."
      ]
    },
    {
      "key": "mission-europa-wrap",
      "stage": "skybox-refinement",
      "name": "Europa wrap correction",
      "modelId": "model_scenario-skybox-flux",
      "jobId": "job_8EAyoTXHid4HsomDyKSrVM8J",
      "assetIds": [
        "asset_gGGLmdkTYiGL6eU9ktiH7db8"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_scenario-skybox-flux",
        "parameters": {
          "prompt": "A frozen science fiction moon beneath a deep blue starry sky and distant banded gas giant. Broad empty flat white granular ice clearing around the camera, low distant ice ridges on the equatorial horizon. Cinematic physically plausible surface detail, soft blue reflected light. Preserve the reference landscape composition and simple open ground.",
          "style": "scifi-concept-art",
          "image": "asset_VsPpjv8gCRqsxoGxyZ6Qfs3k",
          "strength": 0.25,
          "numOutputs": 1,
          "numInferenceSteps": 30,
          "geometryEnforcement": 75,
          "seed": 210929
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Scenario Skybox Flux reference pass with geometry enforcement75.",
        "Selected at its original1536 x768 dimensions after visual wrap inspection."
      ]
    },
    {
      "key": "mission-pulse",
      "stage": "audio",
      "name": "Exploration pulse",
      "modelId": "model_elevenlabs-music-v2-5",
      "jobId": "job_5jRkDg1SKJdgYmq8EdUnb4EU",
      "assetIds": [
        "asset_vFdsZRhqiLokkrzxVStY8CMM"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-music-v2-5",
        "parameters": {
          "prompt": "Original instrumental science-fiction rover customization game music, designed for focused play in a premium orbital workshop. Exploration electro at 110 BPM. A confident syncopated analogue bass pulse, rounded electronic kick, crisp soft snare, ticking hi-hats and a nimble repeating plucked synth sequence. Wide gentle space pads and occasional crystalline notes suggest a rover setting out across an unexplored moon. Rhythmic, curious, optimistic and lightly propulsive, medium energy. Keep the same clear groove and compatible harmony throughout, begin directly on a downbeat, no long intro, no breakdown, no dramatic ending. Use restrained fills only at phrase boundaries. Balanced warm production, controlled low end, clear rhythm at quiet listening volume, no harsh or piercing sounds. Loop-friendly repeating four-bar phrases in 4/4. No vocals, speech, choir, sound effects or existing melodies.",
          "durationSeconds": 60,
          "forceInstrumental": true,
          "outputFormat": "mp3_48000_192"
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Circular tail/head crossfade lasting one prompted 4/4 bar (2.181812 seconds); edited source interval 0.000000 to 58.909083 seconds; two-pass -20 LUFS / -3 dBTP normalization; stereo 48 kHz 128 kbps MP3. Bar timing follows the requested BPM, not a verified exact performed tempo."
      ]
    },
    {
      "key": "mission-neon-elevenlabs-candidate",
      "stage": "audio",
      "name": "Neon drive",
      "modelId": "model_elevenlabs-music-v2-5",
      "jobId": "job_bdo5vou65DqdgKtUE9jJdcpa",
      "assetIds": [
        "asset_4NZLQSmKzX3nmUK4fX6M7yY7"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-music-v2-5",
        "parameters": {
          "prompt": "Original instrumental science-fiction rover customization game music, designed for focused play in a premium orbital workshop. Synthwave at 118 BPM. Steady four-on-the-floor kick, dry snare on two and four, light eighth-note hi-hats, rounded octave synth bass and a memorable bright arpeggio over rich analogue chords. Night-drive confidence with futuristic neon warmth, energetic but never aggressive, no guitar solos or cinematic swells. Keep the same clear groove and compatible harmony throughout, begin directly on a downbeat, no long intro, no breakdown, no dramatic ending. Use restrained fills only at phrase boundaries. Balanced warm production, controlled low end, clear rhythm at quiet listening volume, no harsh or piercing sounds. Loop-friendly repeating four-bar phrases in 4/4. No vocals, speech, choir, sound effects or existing melodies.",
          "durationSeconds": 60,
          "forceInstrumental": true,
          "outputFormat": "mp3_48000_192"
        },
        "wait": false
      },
      "selectedForViewer": false,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Preserved comparison candidate; another model family supplies the selected viewer track with this title."
      ]
    },
    {
      "key": "mission-kinetic-elevenlabs-candidate",
      "stage": "audio",
      "name": "Kinetic route",
      "modelId": "model_elevenlabs-music-v2-5",
      "jobId": "job_ZX1QmyXdaXUXQQ3DxC8mJ3xt",
      "assetIds": [
        "asset_1ixrw8iRbMT7fQd1mKevztrb"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-music-v2-5",
        "parameters": {
          "prompt": "Original instrumental science-fiction rover customization game music, designed for focused play in a premium orbital workshop. Light breakbeat at 126 BPM. A tight clean syncopated broken drum groove with a warm kick, snappy rimshot, shuffled hats and understated ghost notes. Bouncy sub-bass, short playful digital plucks and airy chord stabs. Agile, precise and buoyant as a rover takes a new route, lively rhythm but comfortable game-menu intensity, no heavy distortion or massive drop. Keep the same clear groove and compatible harmony throughout, begin directly on a downbeat, no long intro, no breakdown, no dramatic ending. Use restrained fills only at phrase boundaries. Balanced warm production, controlled low end, clear rhythm at quiet listening volume, no harsh or piercing sounds. Loop-friendly repeating four-bar phrases in 4/4. No vocals, speech, choir, sound effects or existing melodies.",
          "durationSeconds": 60,
          "forceInstrumental": true,
          "outputFormat": "mp3_48000_192"
        },
        "wait": false
      },
      "selectedForViewer": false,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Preserved comparison candidate; another model family supplies the selected viewer track with this title."
      ]
    },
    {
      "key": "mission-forge",
      "stage": "audio",
      "name": "Orbital forge",
      "modelId": "model_elevenlabs-music-v2-5",
      "jobId": "job_MSn5iKAdgwwpBPN5yrWUyMjn",
      "assetIds": [
        "asset_xur3nkdAVUh6HtG1VhnwaoWQ"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-music-v2-5",
        "parameters": {
          "prompt": "Original instrumental science-fiction rover customization game music, designed for focused play in a premium orbital workshop. Mechanical electronic groove at 104 BPM. A deliberate pocket of dry kick, muted toms, brushed metallic percussion and interlocking woody clicks, with a warm rubbery synth bass ostinato. Gentle analogue chord pulses and a spare descending mallet motif suggest precise assembly and moving machinery, but all sounds are musical instruments. Tactile, satisfying, grounded and rhythm-forward, no actual machine or construction noises. Keep the same clear groove and compatible harmony throughout, begin directly on a downbeat, no long intro, no breakdown, no dramatic ending. Use restrained fills only at phrase boundaries. Balanced warm production, controlled low end, clear rhythm at quiet listening volume, no harsh or piercing sounds. Loop-friendly repeating four-bar phrases in 4/4. No vocals, speech, choir, sound effects or existing melodies.",
          "durationSeconds": 60,
          "forceInstrumental": true,
          "outputFormat": "mp3_48000_192"
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Circular tail/head crossfade lasting one prompted 4/4 bar (2.307688 seconds); edited source interval 18.461542 to 55.384625 seconds; two-pass -20 LUFS / -3 dBTP normalization; stereo 48 kHz 128 kbps MP3. Bar timing follows the requested BPM, not a verified exact performed tempo."
      ]
    },
    {
      "key": "mission-horizon",
      "stage": "audio",
      "name": "Horizon march",
      "modelId": "model_elevenlabs-music-v2-5",
      "jobId": "job_S2wV7PzWn9uAcQYppnPiwJg6",
      "assetIds": [
        "asset_aiXVckbYQnAZGjnnegb8Y8g3"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_elevenlabs-music-v2-5",
        "parameters": {
          "prompt": "Original instrumental science-fiction rover customization game music, designed for focused play in a premium orbital workshop. Restrained cinematic percussion at 112 BPM. A steady layered pattern of warm low toms, soft frame drums, crisp shakers and small hand-percussion accents, supported by a pulsing synth bass, broad luminous electronic strings and a simple repeating rising marimba figure. Forward momentum and expansive planetary exploration, hopeful and determined, medium energy with no trailer impacts, brass blasts, huge risers or climax. Keep the same clear groove and compatible harmony throughout, begin directly on a downbeat, no long intro, no breakdown, no dramatic ending. Use restrained fills only at phrase boundaries. Balanced warm production, controlled low end, clear rhythm at quiet listening volume, no harsh or piercing sounds. Loop-friendly repeating four-bar phrases in 4/4. No vocals, speech, choir, sound effects or existing melodies.",
          "durationSeconds": 60,
          "forceInstrumental": true,
          "outputFormat": "mp3_48000_192"
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Circular tail/head crossfade lasting one prompted 4/4 bar (2.142854 seconds); edited source interval 0.000000 to 57.857146 seconds; two-pass -20 LUFS / -3 dBTP normalization; stereo 48 kHz 128 kbps MP3. Bar timing follows the requested BPM, not a verified exact performed tempo."
      ]
    },
    {
      "key": "mission-neon",
      "stage": "audio",
      "name": "Neon drive",
      "modelId": "model_minimax-music-3-0",
      "jobId": "job_VuWnH6MH6ApYLtX3dmDuzmMz",
      "assetIds": [
        "asset_96MrXtfV9nB88Gq5cVKVszPd"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_minimax-music-3-0",
        "parameters": {
          "prompt": "Original instrumental science-fiction rover customization game music, designed for focused play in a premium orbital workshop. Synthwave at 118 BPM. Steady four-on-the-floor kick, dry snare on two and four, light eighth-note hi-hats, rounded octave synth bass and a memorable bright arpeggio over rich analogue chords. Night-drive confidence with futuristic neon warmth, energetic but never aggressive, no guitar solos or cinematic swells. Keep the same clear groove and compatible harmony throughout, begin directly on a downbeat, no long intro, no breakdown, no dramatic ending. Use restrained fills only at phrase boundaries. Balanced warm production, controlled low end, clear rhythm at quiet listening volume, no harsh or piercing sounds. Loop-friendly repeating four-bar phrases in 4/4. No vocals, speech, choir, sound effects or existing melodies. Aim for one minute.",
          "isInstrumental": true,
          "sampleRate": 44100,
          "bitrate": 256000
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Circular tail/head crossfade lasting one prompted 4/4 bar (2.033896 seconds); edited source interval 0.000000 to 58.983042 seconds; two-pass -20 LUFS / -3 dBTP normalization; stereo 48 kHz 128 kbps MP3. Bar timing follows the requested BPM, not a verified exact performed tempo."
      ]
    },
    {
      "key": "mission-kinetic",
      "stage": "audio",
      "name": "Kinetic route",
      "modelId": "model_ace-step-1-5-quality-text-to-music",
      "jobId": "job_AaBX9VKtV6kTfRngAjxt8h6t",
      "assetIds": [
        "asset_frov4nCbqmDYG9LmVdkWzLJb"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_ace-step-1-5-quality-text-to-music",
        "parameters": {
          "prompt": "Light sci-fi breakbeat for a rover workshop game, tight syncopated drums, warm kick, rimshot, shuffled hats, bouncy sub-bass, playful digital plucks, airy chord stabs. Buoyant, precise, medium energy, warm balanced mix at quiet volume. Repeating four-bar phrases, stable groove, no breakdown, no dramatic intro or ending, no speech or choir.",
          "duration": 60,
          "bpm": 126,
          "instrumental": true,
          "numOutputs": 1,
          "thinking": true
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Circular tail/head crossfade lasting one prompted 4/4 bar (1.904771 seconds); edited source interval 7.619042 to 53.333333 seconds; two-pass -20 LUFS / -3 dBTP normalization; stereo 48 kHz 128 kbps MP3. Bar timing follows the requested BPM, not a verified exact performed tempo."
      ]
    },
    {
      "key": "mission-hangar",
      "stage": "audio",
      "name": "Hangar rhythm",
      "modelId": "model_sonilo-v1-1-text-to-music",
      "jobId": "job_4QSjKHpTgaWcUwUk2HdjQkYo",
      "assetIds": [
        "asset_HT5QYYyJrzbLk1Wv1ix4WkSo"
      ],
      "status": "complete",
      "submission": "Scenario MCP model_run",
      "request": {
        "team_id": "M3XwRy9nTzOneywRfGejig",
        "project_id": "proj_imq14Hbsi7ZQpd7SHpezr2KP",
        "model_id": "model_sonilo-v1-1-text-to-music",
        "parameters": {
          "prompt": "Original instrumental rhythmic electronic music for a premium science-fiction rover customization workshop, 116 BPM in 4/4. A warm, syncopated synth-bass ostinato locks to a tight electronic kick, dry clap on two and four, subtle shuffled hi-hats and a light interlocking marimba pattern. Short luminous analogue chord stabs and a playful repeating arpeggio suggest clean robotics and a busy orbital hangar. Buoyant, tactile and optimistic, medium energy with strong forward pulse, detailed but comfortable below concentration. Start directly with the full groove on a downbeat, maintain steady volume and compatible harmony, repeating four-bar phrases, no long intro, no silent breaks, no big build or outro. Controlled bass, soft high frequencies, no harsh distortion. Instrumental only, no vocals, speech, choir or sound effects. A loop-friendly even arrangement throughout the full minute.",
          "duration": 60,
          "numSamples": 1
        },
        "wait": false
      },
      "selectedForViewer": true,
      "notes": [
        "Original output retained unchanged. Model instrumental controls/mode were used.",
        "Circular tail/head crossfade lasting one prompted 4/4 bar (2.068958 seconds); edited source interval 16.551729 to 53.793104 seconds; two-pass -20 LUFS / -3 dBTP normalization; stereo 48 kHz 128 kbps MP3. Bar timing follows the requested BPM, not a verified exact performed tempo."
      ]
    }
  ]
}
