Three looks. One Blender script. 30 Scenario generations
Blender 2D
Animation.
Generate the art in Scenario.
Animate it once in Blender.
Every picture and the hero's run come from Scenario. Blender lays them out as flat
,
moves the camera and runs the physics.
Switch the look, or pull the layers apart.
Jungle run
0 / 9
0.0 s
←→ runSpace jumpCollect the 9 coins
Level clear
9 / 9 coins
in 0.0 s ·
Made once, dressed three times.
The animation lives in Blender; the look lives in the pictures. Scenario makes the pictures, so a new theme is a new set of generations, not a new animation.
Flat cards, real depth
Sky, far layer, mid layer, ground and foreground are separate images with a , each on its own plane. An orthographic camera follows the hero; each layer's horizontal position is driven by the camera.
Animated once
Jumps with squash and stretch and the coins are plain keyframes. The pots, idol and coconuts are whose collision shapes are traced from each sprite's outline.
Swap the art
The Halloween and snow looks run through the same script: build_scene.py --set assets_snow. Only the images change, plus a few numbers measured from them (horizon, ground line, hero size).
The ingredients, jungle run.
Ten Scenario generations per look, through the Scenario MCP. The concept frame is the reference for every other image; the hero is drawn on , and its left pose is the of the run clip. Open a card for its prompt.