ScenarioExplorations Coral Halo

Unreal Engine 5.8 · one-level shooter Scenario MCP + Unreal MCP

Coral Halo.

A generated cast.
Unreal's own skeleton.

An arena shooter under a coral sky, built in Unreal by an agent from one concept image. Watch it played, turn the cast around, and play the Warden's rig beside Unreal's mannequin on the same .

The key art: the Warden firing a glowing ring at robots on travertine terraces under a flat coral sky, with a giant carved head, cypresses and banners, and a five-colour palette strip
The key art: the Warden firing a glowing ring at robots on travertine terraces under a flat coral sky, with a giant carved head, cypresses and banners, and a five-colour palette strip The Warden's turnaround sheet: front, side and back A clean three-quarter render of the Warden's head: the pale mask and the crest of carved feathers
Pyramid Sentinel design sheet: front, side and back Visor Guard design sheet: front, side and back Jelly Drone design sheet: three views
Weapon design sheet: the Halo Caster, the Prism Lance and the Pulse Brick, two views each The Sentinel's arm cannon: a dark barrel with cream plates and two glowing red prongs

One concept, one agent, a playable arena.

Built with Claude Code, the Scenario MCP and the Unreal MCP, in Unreal Engine 5.8. Watch how it was built below; the making-of PDF and the rig skill are in the top bar.