ScenarioExplorations Full Self Flying

A driving game you can play 24 Scenario assets

Full Self Flying.

Drive at the curl, flip off the top.
Land it on four thrusters.

The car, the evening sky, the planets, the props and the music come from Scenario. An agent wrote the game around them in .
Play it here, or open how it was made.

The roadster backflips off the top of the curled ramp, a ringed planet in the evening sky

Game three.js r163, every model, sky and sprite from Scenario

On a phone, use the on-screen buttons, and the full-screen button for the most room.

Three moves, one roadster.

The flight is written in code around the Scenario assets: a ramp that curls past vertical, a backflip at the top, four thrusters that hold the car in the air, and a loop you can cross upside down.

The roadster climbing the curled ramp

The curl

Line up with the ramp, ride it past vertical and leave it nose up. The backflip plays in slow motion.

Ramp · backflip · slow motion
The car hovering on four thrusters over a line of coins

The thrusters

Four jets fire straight down after the flip. Hold Space to climb for the coins, then land soft in the smoke.

4 jets · a fuel bar · a soft landing
The view upside down at the open top of the loop

The loop

A corkscrew with an open top. The camera rides with the car, so the world turns over; hold thrust to hang upside down.

Open top · upside down

The ingredients, sunset canyon.

Every asset in the game was made in Scenario: 24 of them, from 6 models. The 3D models come from ; Blender, running , cut each scenery model to under a megabyte. Open a card for its prompt.

24 assets · 2,711 CU

The roadster
01 / 24

The roadster

Rodin Gen-2.5 Fast · 60 CU

textured 3D model, 20K faces, PBR

Evening sky
02 / 24

Evening sky

Scenario Skybox GPT · 32 CU

360° panorama, turned so the sun sets ahead

Ringed planet
03 / 24

Ringed planet

GPT Image 2.5 Flare · 12 CU

transparent, hangs in the evening sky

Gas giant
04 / 24

Gas giant

GPT Image 2.5 Flare · 12 CU

transparent, hangs in the evening sky

Earth
05 / 24

Earth

GPT Image 2.5 Flare · 12 CU

transparent, hangs in the evening sky

Moon
06 / 24

Moon

GPT Image 2.5 Flare · 12 CU

transparent, hangs in the evening sky

Doge coin
07 / 24

Doge coin

GPT Image 2.5 Flare · 12 CU

a prize: +69, collected in the air

Short seller
08 / 24

Short seller

GPT Image 2.5 Flare · 12 CU

an obstacle on the road

Rocket
09 / 24

Rocket

GPT Image 2.5 Flare · 12 CU

a prize: +420, on the high route

Funding briefcase
10 / 24

Funding briefcase

GPT Image 2.5 Flare · 12 CU

a power-up: double points

The blue bird
11 / 24

The blue bird

GPT Image 2.5 Flare · 23 CU

hit it and it is rebranded

Grass clump
12 / 24

Grass clump

Tripo P2 · 220 CU

~1,500 along the verges

Flowering shrub
13 / 24

Flowering shrub

Tripo P2 · 220 CU

~140 along the verges

Saguaro cactus
14 / 24

Saguaro cactus

Tripo P2 · 220 CU

by the road

Sandstone butte
15 / 24

Sandstone butte

Tripo P2 · 220 CU

scaled into canyon walls

Petal tree
16 / 24

Petal tree

Tripo P2 · 240 CU

the main roadside tree

image-to-3D from a Scenario image

Rocks and grass
17 / 24

Rocks and grass

Tripo P2 · 240 CU

scattered along the canyon

image-to-3D from a Scenario image

Cone barrier
18 / 24

Cone barrier

Meshy 7.1 · 140 CU

an obstacle on the road

image-to-3D from a Scenario image

Vending machine
19 / 24

Vending machine

Tripo 3.1 · 45 CU

the roadside snack stop

image-to-3D from a Scenario image

Vintage van
20 / 24

Vintage van

Tripo 3.1 · 75 CU

slow traffic to pass or hop

image-to-3D from a Scenario image

Crate
21 / 24

Crate

Tripo P2 · 240 CU

cargo stacks by the road

image-to-3D from a Scenario image

Barrel
22 / 24

Barrel

Tripo P2 · 240 CU

stacked as an obstacle

image-to-3D from a Scenario image

Low-poly tree
23 / 24

Low-poly tree

Tripo P2 · 200 CU

a second tree shape

image-to-3D from a Scenario image

Topiary
24 / 24

Topiary

Tripo P2 · 200 CU

a tall accent tree

image-to-3D from a Scenario image

Made with Claude Code, the Scenario MCP, Blender 5.2 and three.js r163. Assets: GPT Image 2.5 Flare, Rodin Gen-2.5, Skybox GPT, Tripo P2, Tripo 3.1 and Meshy 7.1. Trailer music, film voice and music bed: made with Scenario.

Prompt

Prompt

One agent, one game, 24 Scenario assets.

Made with Claude Code, the Scenario MCP, Blender 5.2 and three.js. Scenario made every asset in the game; the agent wrote the game around them, then filmed the trailer with an autopilot.

  1. 1

    Set up one agent

    Claude Code calls the Scenario MCP for every asset, runs Blender headless to prepare the models, and writes the game as one three.js page.

    With Claude Code · Scenario MCP · Blender 5.2 · three.js r163

  2. 2

    Make the car

    One concept image sets the look of the roadster: a chunky silver wedge with a black canopy and a red light bar. Image-to-3D turns it into a textured model with physically based materials.

    Input GPT Image 2.5 Flare Asset Rodin Gen-2.5 Fast · 60 CU

  3. 3

    Paint the evening sky

    A 360° panorama of a desert sunset. three.js turns the background and its reflections together so the painted sun sits just ahead of the road.

    Asset Skybox GPT · 32 CU

  4. 4

    Planets and props

    Four planets and five props, the coin, the bear, the bird, the rocket and the briefcase, as transparent images in one shared style.

    Assets GPT Image 2.5 Flare · 12 CU each · the bird 23 CU

  5. 5

    Build the canyon

    Thirteen 3D models made in Scenario: trees, rocks, a cactus, sandstone buttes, a van, crates, barrels. Blender cuts each to under a megabyte, and the game draws them with : about 1,500 grass clumps along the road.

    Assets Tripo P2 · Tripo 3.1 · Meshy 7.1

  6. 6

    Write the flight

    A curl, a backflip in slow motion, four thrusters with a fuel bar, a hop over the parked fleet, and a loop with an open top that you cross upside down.

    With three.js r163

  7. 7

    Light it

    A low evening sun, soft shadows, headlights and street lamps, a lens flare and a little , so the car reads as metal.

    With EffectComposer · UnrealBloom · a film grade pass

  8. 8

    Film the trailer

    A capture mode steps the game at a fixed 1/30 s and an autopilot drives it: 1,050 frames, cut to the beat of a 120 BPM track.

    With headless Chrome · ffmpeg · Scenario music

Tip

Export every model as one mesh with one material. The game can then draw a thousand copies of it in a single call, which is what fills the canyon.

Credits

2,711 CU

The 24 Scenario assets in the final game, from 6 models, from the Scenario job records.

Agent skill · ZIP

scenario-full-self-flying

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PDF · Illustrated

The making-of

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