A 16-bit pixel art game scene, like a screenshot from a classic side-view action game. Each reference picture has exactly one job:
Image 1 (tabby cat) = WHO. The hero is this orange tabby cat with a white chest and paws and green eyes, standing upright on two legs.
Image 2 (samurai armour) = WEAR. The cat wears this exact armour: black lacquered plates laced with red silk cords, horned kabuto helmet with a gold crest, shoulder guards. The cat's own face stays visible; no human face mask.
Image 3 (mossy forest path) = WHERE. The misty mossy forest path with stone lanterns and tall cedars, as a pixel art background.
Image 4 (pixel knight sprite sheet) = STYLE only. Copy its 16-bit look: limited palette, crisp hard-edged pixels, no anti-aliasing. Do not include the blue knight and do not lay it out as a sprite sheet.
Image 5 (wooden mannequin) = POSE only. The cat holds a katana in both hands raised above its head, feet wide apart, knees bent. Do not show the mannequin.
Wide 3:2 scene, the cat in the centre, no text, no UI.
