Explorations Image to 3D Benchmark Create yours

A Scenario exploration · image to 3D · six pictures

Image to 3D Benchmark

One picture in, a mesh out. We gave six game-art pictures to the image-to-3D models on Scenario and put every result side by side, live. Turn them together, strip the textures to see the real geometry, and count the triangles yourself.

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Side test · 07 and 08 only

Hitem3D Quality vs Master

Master raises Hitem3D from 2M to 5M faces and takes about twice as long. It ran on the character and the tractor only, so it sits outside the grid.

At grid size the two look the same. In full-size clay close-ups Master carves busier mechanics around the drill collar, sharper eyelids and more hair strands. The drill tip comes out slightly flatter.

Faces
2M · 5M
Time per mesh
7 · 15 to 18 min
Clay close-ups: Hitem3D Quality on the left, Master on the right, for the drill tractor and the anime character
Left: Quality (2M). Right: Master (5M). Untextured clay, full-size render crops.

Mesh sheet

How to read it

Textured shows each model as delivered, with its colour, roughness, metal and normal maps, under the same studio light.

Clay drops every texture, normal maps included, so only the real geometry is left. Detail that disappears here was painted on.

Wireframe draws every triangle edge. Each view starts at the angle that best matches the source picture, found by comparing silhouettes.

Shape match is the overlap between the mesh silhouette and the subject in the picture, from that best angle: 1.00 would be a perfect match.

What was changed for the browser

Settings

Benchmark your own picture

The agent skill runs the same test on any picture through Scenario MCP: pick the models, price the run, generate, then render every mesh from the angle that best matches the picture.