Scenario/ explorations Create yours

Turn-based isometric tactics · 10 units · 2 sides

PIT TACTICS

Take Penal Legion 13 down the mining pit. Blow up fuel barrels, hide behind sandbags, burn the fallen before the Swarm raises them, and reach the evac lift alive. How it was made

Turn 1 · Legion
Deep mining colony · pit sector

PENAL LEGION 13 GOES DOWN THE PIT

Mode
Difficulty

Click one of your soldiers. Amber tiles are movement, red tiles are targets. Each soldier moves first, then acts, once per turn. Human corpses rise as zombies if the Spitter reaches them; the Incinerator can burn a corpse first. Keyboard: arrow keys, Enter, Escape, E to end the turn.

Objective
No unit selected

Select a Legion soldier on the board.

moveattackhealgoo / burn

How it was made

Every sprite, prop, effect and sound came from Scenario

  1. Two angles per unit. GPT Image 2.5 drew each of the ten units twice on flat magenta, turned toward the viewer and away. Five zombie variants are edits of the five humans.
  2. Cycles from video. Kling V3 image-to-video animated idle, walk, attack and death clips from those stills. A local script found each loop, keyed the magenta, pixelated to a fixed palette and mirrored the two missing directions.
  3. Effects as sprite sheets. Retro Diffusion Animation generated the fire, acid, sparks, explosions, gas cloud and the rest as 16-frame sheets.
  4. A level to fight in. Barrels, gas tanks, sandbags, crates, an ore cart, hive nests, pillars and the evac lift came from paired intact and wrecked prop sheets.
  5. Sound. ElevenLabs Music wrote the 90-second loop; Sonilo generated the 21 sound effects.