From pencil to card to 3D model.
Every image, map and model on this page came out of Scenario, in one project. The only hand-built parts are the card compositor (it assembles the layers and bakes the name and stats) and the three.js viewer.
- 1 · Input your rough sketchA few loose pencil lines for the big shapes. Nothing else goes in.
- 2 · Full-colour renderGPT Image 2.5 Sunburst, with the sketch as the reference image. Seven art-toy renders and two realistic ones, the wizard and the two-headed brute.
- 3 · Card framesGPT Image 2.5 Sunburst made each frame blank, with a flat green art window: black and gold for the dark cards, the same frame recoloured to white and platinum with a neon edge for the light ones. PATINA Image to Maps read the height, normal, roughness and metal maps from each frame and back.
- 4 · CutoutsBiRefNet background removal splits each character from its backdrop, so it can stand raised in relief in front of its window.
- 5 · Image to 3DMeshy 7.1 turned each render into a textured PBR model; Figo was made with Tripo P2. In the viewer every model stands still with a subtle breath, Cogsworth's wind-up key turns, and the cage on Oswin's staff turns slowly and glows.
Snags along the way
Reference-image calls were blocked about twenty times by “IP detection is temporarily unavailable” (the team's policy blocks a call when the IP check can't run). Sending calls one at a time and retrying got every one through. PATINA read the pearl card back as metal, so the metal mask is built from colour instead, and PATINA supplies only the relief. The neon glow first washed out the white cards: the bright card stock crossed the glow threshold too, so the threshold now sits above the brightest highlight and only the neon tubes glow.
The prompts
The render prompts are written for a pencil sketch as the reference image; fill in the brackets. The card prompts are the ones used here.
Turn the pencil sketch in the reference image into a finished 3D render of the same character, in the style of a designer art-toy figure: soft matte vinyl and clay-like materials, simplified bold shapes, slightly exaggerated proportions, an original indie collectible-toy look. Keep the pose, proportions and silhouette of the sketch exactly. Add colour and material: [main colours of the outfit, hair and skin]. Soft diffused studio light, a gentle contact shadow, a plain seamless [colour] background. Full body, three-quarter view, centred, nothing cropped. No text.
Turn the pencil sketch in the reference image into a highly detailed, semi-realistic fantasy game-art render of the same character, with the polish of a premium collectible card game hero. Keep the pose, proportions and silhouette of the sketch exactly, and add colour, material and detail: [skin, clothing, armour, props]. Dramatic studio lighting with a soft rim light, a plain dark slate-blue background, a gentle floor shadow. Full body, three-quarter view, centred, nothing cropped. No text.
Edit the card in the reference image into a blank reusable card template. Keep the exact same card frame design … Remove the character and its backdrop completely: fill the whole inside of the art window with one perfectly flat, uniform pure green color (#00FF00), no shading, no texture. Remove the name: leave the bottom name plaque blank and empty.
Recolor the card template in the reference image into a white version. Keep the exact same art-deco frame layout … Change the black card stock to cool matte bright white with a faint pearl sheen, and make all the lines and raised borders polished platinum silver with a thin glowing neon line along the outermost border, cyan on the left fading to hot pink on the right. … remove every diamond shape, gem, jewel and crystal: none anywhere.
Back face of a premium collectible game card … In the center, a very large smooth flat plaque spanning about 88 percent of the card width … left completely blank and empty for a logo to be added later.