Explorations Island Builder

0 of 6 built

Build your island town

Pick a building below, then tap an outlined lot.

The models and how it was madeMore below

A Scenario exploration · playable

Six empty lots.
One tiny town.

Every building and boat on this island began as a Scenario concept image and became a 3D model. Place them your way, then let night fall.

Sound comes on when you start. Drag to turn the island, pinch or Ctrl + scroll to zoom. Scroll down for the models.

01 · The models

Every piece of the town,
from a picture to a mesh.

GPT Image 2 drew each building and boat in one pastel low-poly style. Tripo 3.1 turned every image into a textured model. Turn them, zoom in, compare them with the image they came from.

Loading models…

The concept image

House

02 · How it was made

One prompt. 64 minutes.
Nobody to ask.

Claude Opus 5.5 ran alone and headless on one Mac with Blender 5.2, the Scenario Blender Plugin and Scenario MCP. It built, animated, scored and rendered a 15-second film, then wrote its own notes. The island above is rebuilt in the browser from that session's scripts, models, textures and sounds.

  1. Each building's GPT Image 2 concept beside its Tripo 3.1 model: house, bakery, windmill, market, lighthouse and town hall

    Concepts, then models

    GPT Image 2 drew six buildings and two boats. Tripo 3.1 made each into a textured mesh; Hunyuan 3D 3.1 Pro ran on three as a comparison, and Tripo kept the crisper facades. Two GPT Image 2 edits split the windmill into a tower and a rotor, so its sails can turn.

  2. The house popping out of its lot with a squash-and-stretch bounce

    Asset slots and pops

    The Scenario Blender Plugin bound every model to a box on its lot, fitted and bottom-aligned. The squash-and-stretch pop is keyed on the slot, so any model can be swapped in. This page plays the same keys.

  3. A generated building texture beside the mask of its navy window glass

    Night from the textures

    Every concept prompt asked for dark navy window glass. At night a colour key picks those pixels out of each generated texture (1 to 7 % of it) and makes them glow warm. No mask was painted by hand; this page runs the same key in its shader.

  4. The finished island at night, lighthouse beam sweeping the sea

    Ground, sound and review

    PATINA made the grass, sand, cobbles, planks and soil. ElevenLabs made the marimba music, pops, chimes, night shimmer, crickets and waves. Scenario analysis critiqued the frames twice; its quality gate scored 88 by day and 98 for the final night frame.

64 min
one session, render included
44
Scenario generation and analysis calls
1,931
credits (CU) charged
1.9 M → 28 k
triangles per building, film to web
The original 15-second film, rendered in Blender EEVEE.

“ISLAND BUILDER. 15 seconds, one continuous shot. Casual mobile strategy game, pastel isometric low-poly style, orthographic camera. A tiny island town builds itself: empty lots pop into buildings one by one with bouncy squash-and-stretch… At about 10 seconds day turns to night: windows and lanterns light up, stars appear.”

From the one prompt the session received

Build your own
little world.

The skill packs this recipe for your agent: concepts, 3D models, asset slots, materials, sound and the night trick. You need Scenario and Blender.