Scenario Explorations.
Creative worlds made with Scenario and a range of state-of-the-art AI models. Unexpected ideas turned into experiences you can step inside.
Follow your curiosityWatch · Film, Video & Animation
Every Scenario
Layer code graphics around AI footage.
Watch the video, then peel it back to the raw Scenario footage.
Watch and peelSee it working. Then make yours.

Wang Tiles · Pixel ground, no grid
Hide the tile grid with Wang tiles.
See how sixteen Wang tiles with matching edges, cut from one Scenario texture, hide the grid a repeated tile shows. Drag the map across four terrains, then download Tiled, Godot, Unity and web tile sets and the Claude skill.
Try the map TILE SETS · CLAUDE SKILL
Party Delivery · An agent-built Unreal film
Build an Unreal street, then film it.
Watch a 43-second film Claude Code built in Unreal Engine 5.8 through the Scenario and Unreal MCPs. Follow the street from flat shop fronts to 3D buildings, read every asset's prompt or 3D settings and take the street-building skill.
Watch the film FREE TO EXPLORE · NO SIGN-UP
Coral Halo · An agent-built Unreal shooter
Turn one image into an Unreal level.
See how Claude Code built a playable arena shooter in Unreal Engine 5.8 from one concept image, through the Scenario MCP and Unreal MCP. Turnaround sheets became 3D characters and robots, and a downloadable skill improves the automatic rig.
Watch the gameplay FREE TO EXPLORE · NO SIGN-UP
Playable Ads · 24 ads, nine networks
Turn your game into a playable ad.
Play twenty-four mobile game ads, each built by an agent from a short brief or a gameplay recording with the scenario-playable-ads skill and Scenario MCP. Watch the narrated film, then get the skill that ships each game to nine networks.
Play the ads FREE TO EXPLORE · NO SIGN-UP
Want to Play · Agent-made game ads
Make game ads players want to play.
Eleven 15 s game ads, each made by an agent with the scenario-game-ua-ads skill through Scenario MCP. Learn the eight stages from concept to end card and six rules that make a stranger want to play. Skill and guide included.
Watch the ads FREE TO EXPLORE · NO SIGN-UP
Block or Build · Blender stand-ins, tested
Build the shapes. Block the motion.
Six A/B tests with Seedance 2.5 show what to put in a Blender blockout for a video model: model products and props so they come back exact, and use legless capsules for characters so the model invents a natural gait.
Compare & decide FREE TO EXPLORE · NO SIGN-UP
The Showroom · Beat-cut AI car ads
Lock the car, cut on the beat.
Three car ads of about 40 seconds show the method: lock the car and performer as references, write each start frame like a camera report, animate it with Seedance 2.5, then cut on the measured accents of a generated track.
Watch the ads FREE TO EXPLORE · NO SIGN-UP
Content Engine · Remake a proven format
Copy the format, change the idea.
Fifteen 30-second vertical videos made in Claude with Scenario MCP. Learn how the scenario-remake skill maps a reference video's hook, climbing number, turn and ending onto your idea, generates pictures and sound, and draws every caption in code.
Pick a format CLAUDE SKILL
Fully Rigged · Rigging a game character
Rig a game character, face to fingers.
Follow a low-poly character through the Scenario MCP: a 78-bone body rig from GPT-6 Astra 3D, 52 ARKit face shapes from Claude Opus 5.5 3D, and new moves pulled from generated video. Play the rig live, then take the skill.
Step inside FREE TO EXPLORE · NO SIGN-UP
Kinetic Film · Launch films in code
Write a launch film as code.
Just code is a 52-second 4K kinetic-type film where every frame is code. See how a Claude skill turns a brief into a beat sheet, scores it with Scenario music and sound, and checks every frame. Download the skill.
Watch the film CLAUDE SKILL
The Corridor · From blocking to picture
Block in Unreal, finish with video.
A 30-second horror short where every move, glance and word was staged in Unreal with an actor rigged from Scenario models: 92 bones, 52 face shapes. A video model only finished the picture. Wipe between both, then take the skill.
Wipe through the film FREE TO EXPLORE · NO SIGN-UP
Same Product, Every Variation · Zero drift
Edit one photo into every colourway.
Lock one master photo per product, then change one part per edit. With Claude Code and the Scenario MCP, that made 36 bags, 27 pairs of sunglasses and 48 rings for a fictional maison's shop, plus try-ons on two models.
Pick a variation FREE TO EXPLORE · NO SIGN-UP
Build A Reef · Procedural coral growth
Grow a living reef from generated art.
Plant corals and watch them grow in a playable 3D reef. See the route behind it: Scenario makes the concepts and textures, Blender shapes the assets, procedural rules grow 12 corals and swimming rules move 24 animals.
Step inside FREE TO EXPLORE · NO SIGN-UP
ALTER · Edit video, keep the performance
Swap, recast or restyle any take.
One eight-second take, changed eleven ways with a free Claude skill and the Scenario MCP. Learn the three modes (swap, motion transfer, restyle), the target-frame trick that makes products look photographed, and the checks run on every draft.
Switch the take FREE CLAUDE SKILL
Scroll Courier · Pixel sprites from video
Snap AI sprites to a pixel grid.
Play a pixel-art platformer where every sprite was generated. Learn why image models ignore pixel grids, how Scenario Pixelate locks one, and how three Scenario workflows turn two poses into a sprite sheet with Seedance 2.5.
Play & watch FREE TO EXPLORE · NO SIGN-UP
Small Worlds · Game-ready props for Unity
Cut 835,000 triangles down to 5,000.
Eight props, each from one sentence: a GPT Image 2.5 concept, a Meshy 7.1 model, then a low-poly rebuild by Claude Opus 5.5 3D that bakes the detail into textures. Compare before and after, then see them run in Unity.
Enter the village FREE TO EXPLORE · NO SIGN-UP
Graveyard Waves · Build a Roblox game
Generate every asset of a Roblox game.
See how one agent built a Roblox zombie game with the Scenario MCP: one style frame behind every concept, a triangle budget per mesh, sound takes picked by measurement. 123 runs, 12 models. Play a wave, then take the skill.
Play a wave FREE TO EXPLORE · NO SIGN-UP
One Logo, 42 Worlds · Beat-synced code
Sync picture and music to one clock.
Find out why the picture and the soundtrack should read the same timeline. The Scenario logo bounces through 39 worlds drawn in SVG, CSS and canvas, and 11 soundtracks are synthesized from that clock, so every beat lands. Skill included.
Jump between worlds FREE TO EXPLORE · NO SIGN-UP
One Loop, Twelve Grades · Code-made LUTs
Grade video in code, then bake LUTs.
Learn to grade footage with plain color math instead of a model. Twelve recipes on one loop are judged on stills, baked into .cube LUTs for Premiere and Resolve, and masked with SAM 3.1 Video for one kept color.
Switch the grades FREE TO EXPLORE · NO SIGN-UP
Full Self Flying · Building in three.js
Code a car game around 24 assets.
See how one agent wrote a three.js driving game around 24 Scenario assets: an image-to-3D car and scenery, a 360 sky and sprites, each model cut under a megabyte in headless Blender. Play the curl ramp, then take the skill.
Play the game FREE TO EXPLORE · NO SIGN-UPPixel VFX Forge · Remix effect recipes
Remix 42 pixel effects for your game.
Pixel VFX are layers of heat cut into hard colour bands, saved as a JSON recipe. Remix 42 effects with words or sliders, preview them on a character, then export MP4, GIF, sprite sheets or Godot frames, free.
Open Pixel VFX Forge FREE · IN YOUR BROWSER
Eight Ways to Edit · Editing-style skills
See how editing rules change a story.
Learn what an editing style controls: pace, cuts, camera, lettering, voice and music. Eight styles edit the same finished process, from 43 to 132 spoken words a minute. Compare two side by side, then download each as an agent skill.
Compare the styles FREE · RUNS IN YOUR BROWSER
Dottie's Voice · Directing a dialogue short
Direct dialogue shots second by second.
Learn to direct an AI short with spoken lines: one look for the whole cast, sets relit before any motion, prompts timed second by second, single moments fixed from their own frames. A 61-second film, a making-of and a skill.
Watch & explore FREE TO EXPLORE · NO SIGN-UP
Blender 2D Animation · Animate, then reskin
Animate once in Blender, swap the art.
Learn to animate generated art once and re-dress it by swapping the pictures. Blender stacks Scenario images as flat cards in depth for parallax, with keyed jumps and rigid-body props. Jungle, Halloween and snow looks share one script.
Switch the look FREE · RUNS IN YOUR BROWSER
Motion Loops · Seamless loops in code
Code loops that repeat with no seam.
The trick behind a seamless loop: draw each frame as a function of time, every motion on a period that divides 12 seconds. Browse 80 Canvas loops, copy one as a single HTML file, recolor it, or take the skill.
Watch & copy FREE CODE
The Last Lantern · Blockout-driven film
Steer a long film with a blockout.
Learn to keep a long generated film under control: a grey Blender playblast fixes camera and timing, one still per cut sets the look, reference sheets hold identity. Two minutes, 40 Seedance 2.5 cuts, with a guide and a skill.
Watch & explore FREE TO EXPLORE · NO SIGN-UP

Image to 3D Benchmark · Judging meshes
Strip the textures to judge a mesh.
Find out how to judge an image-to-3D mesh: view it as clay to see real geometry, test budgets of 4,000 and 10,000 triangles, and score silhouette match. 12 models, six pictures, live in 3D, with a skill for yours.
Compare the meshes FREE TO EXPLORE · NO SIGN-UP

Theme Swap · Edit art, keep layouts
Re-theme a game, keep every hitbox.
Learn to re-theme a game by editing each picture instead of redrawing it, with a theme sheet as second reference so layouts and hitboxes stay put. Play the Halloween and Christmas editions, made for 585 CU, and take the skill.
Swap the theme FREE TO EXPLORE · NO SIGN-UP

Edit One Thing · Precise image edits
Prompt one change, protect the rest.
Get the prompt pattern for precise image edits: name the one change, then list what must stay. GPT Image 2.5, Gemini 3.1 and FLUX.3 run 13 edits, checked with change maps and overlays. Copy the pattern or skill.
See what changed FREE · RUNS IN YOUR BROWSER
Green Screen to Any Scene · Compositing
Relight a keyed subject for any scene.
Follow four steps from a green studio shot to any world: generate the move, cut out the subject, composite it, then relight it with a video edit model. Of three models tested, FLUX.3 Edit Video won and cost least.
Compare the models FREE TO EXPLORE · NO SIGN-UP
Grease Pencil to Final Frame · Blender
Render animatics and keep every key.
Five Grease Pencil animatics rendered from Blender with the Scenario plugin, through Seedance 2.5 and MiniMax H3. See how short shots get past video-model minimums, how drift was measured frame by frame and fixed, then take the agent skill.
Compare frame by frame FREE TO EXPLORE · NO SIGN-UP
Auto Edit · Claude edits your selfie
Edit video with notes, not keyframes.
A 16-second selfie becomes a finished edit: pauses cut, type behind the head, a world rebuilt by Seedance 2.5 with lips in sync, a score timed to the key word. Take the free Claude skill for the Scenario MCP.
Watch & compare FREE CLAUDE SKILL

Change Only X · Product · Chained edits
Change one thing, keep the camera.
A 7-second soda shot, edited five times on Seedance 2.5. Each edit starts from an earlier clip and changes one thing, so the camera move lines up frame for frame. Wipe between steps and copy every prompt.
Step through the edits FREE · RUNS IN YOUR BROWSER
Wish You Were Here · Infinite zoom
Nest six photos into an endless zoom.
Scroll from a Lofoten fjord through a window, a postcard and a desert campfire, back to the fjord. Closer views are upscaled from the centre, wider ones painted out with Reframe, and frames hide every seam. Take the agent skill.
Scroll in FREE · RUNS IN YOUR BROWSER
Same Moves, New Actor · Dance recasting
Recast one dance on eight characters.
A grey dancer performs a hip-hop routine and a sword dance, then Kling V3 Pro Motion Control moves eight drawn characters along the same take, pose for pose. The key rule: place each actor where the original starts. Skill included.
Watch all nine FREE · RUNS IN YOUR BROWSER
Game to Trailer · Song-first trailers
Remake simple games as movie trailers.
Three casual games become cinematic trailers: characters recast as 3D sheets, a genre parody shot list, one still per shot animated with Seedance 2.0, then every cut timed to one ElevenLabs song. Read every shot's prompts and take the skill.
Watch & compare FREE TO EXPLORE · NO SIGN-UP
Give Each Picture a Job · Multi-reference
Tell each reference what not to take.
Eight sets of reference pictures, each picture with one job (subject, pose, style, light, palette), combined by GPT Image 2.5 Sunburst into one image, then a six-second Seedance 2.5 film. Copy every prompt and download the cards.
See the jobs FREE · RUNS IN YOUR BROWSER
Fan Cam · Plant fans in crowds
Plant twelve fans in one crowd photo.
Pan a broadcast camera over hundreds of fans and hold on the twelve hidden ones to watch them react. Each was planted with an edit pasted back through a mask, re-shot as a TV close-up, then animated with Kling V3.
Go live FREE · RUNS IN YOUR BROWSER
Open House · Photo to walkable room
Turn one photo into a walkable room.
One generated living room, restyled six ways, becomes seven 3D worlds with World Labs Marble 1.1. Objects are erased from each photo, rebuilt in 3D with Hunyuan 3D and put back to pick up and throw. Skill included.
Walk in FREE · RUNS IN YOUR BROWSER
Hibana · Fighting game moves from video
Animate fighters from short video takes.
Play a browser fighting game Claude Code built in three days. Each fighter went from one image to a rigged 3D model, and every move started as a Kling V3 video that Uthana Video to Motion put on the skeleton.
Enter the fight FREE · KEYBOARD OR GAMEPAD
Quarantine 07 · Sequential game asset kits
Make game assets that belong together.
Seven post-apocalyptic kits, 66 designs and 198 GLB models, made in sequence: direct one design, generate four matching views, then run Tripo P2 Multi View three times for three mesh densities. Lids start as separate parts. Skill included.
Explore the kits FREE TO EXPLORE · NO SIGN-UP

Change Only X · Fashion · Stacked edits
Swap one piece, keep the whole ride.
A 9-second skate shot edited six times on Seedance 2.5, each edit built on the step before: a dress, accessories, a salt flat, a new model, a dog, velvet. See the keep-everything prompts and the reference sheets behind each change.
Step through the looks FREE · RUNS IN YOUR BROWSER

Every Scenario · Code over AI footage
Layer code graphics around AI footage.
A 2:05 music video: 24 Seedance 2.5 and LTX 2.5 Pro clips, untouched, with every word and shape drawn by code, behind and in front of the singer via a person matte. Hold F to peel it off. Skill included.
Watch and peel FREE · RUNS IN YOUR BROWSER

Two Rulers · Concept to faithful 3D
Model from a ruler, not drawn views.
Two GPT Image 2 concepts rebuilt in Blender by agent teams. Generated views drifted, so one team measured a Hunyuan 3D mesh and the other solved the concept's camera. Compare every gate, orbit both models, take the skill.
Compare the builds FREE TO EXPLORE · NO SIGN-UP

Change Only X · Chained video edits
Edit one thing, keep the shot.
See how to chain video-to-video edits on Seedance 2.5, each changing one element of the step before while camera and timing hold. Five edits, one 9-second shot. The key: a character sheet for every new character. Prompts and skill included.
Step through the chain FREE · RUNS IN YOUR BROWSER
Crimson Tower · Sprites from video clips
Build a side-scroller's art and sound.
Play a five-floor roguelite, then see how its art was made: two poses on magenta, animated as Kling clips, cut into pixel-art loops. Every sprite, level layer set, track and sound effect came from Scenario. Making-of PDF and skill included.
Start the climb FREE TO PLAY · RUNS IN YOUR BROWSER

Mech Bay 03 · Swappable mech parts
Split one mech into swappable parts.
See how one mech render becomes isolated part sheets (GPT Image 2.5) and textured meshes (Tripo P2) in a Scenario workflow. Three frames give 18 parts, fitted by geometry, so any leg, arm or head swaps in. Skill included.
Enter the bay FREE TO EXPLORE · NO SIGN-UP
Pit Tactics · Generated isometric tactics art
Draw a squad twice, mirror the rest.
Play a turn-based mission, then see the method: each unit drawn twice on magenta, animated with Kling V3, keyed, looped and mirrored. 121 clips gave 15 units, plus effect sheets, props and sound, for 4,154 credits. Skill included.
Start the mission FREE · RUNS IN YOUR BROWSER

Nine Models, One Brief · Fair bake-off
Test image models the fair way.
See how to run a fair comparison: one checkable brief per test, the same input for every model, one output at defaults, no cherry-picking. Nine models, 18 tests, 162 images, with credits and time per job. Skill included.
Compare the models FREE · RUNS IN YOUR BROWSER
Iso Cycles · 8-direction sprites from video
Animate a hero in eight directions.
The pipeline behind 20 sprite sheets: GPT Image 2.5 draws five angles, Kling V3 animates walk, run, idle and attack, and a local script loops, pixelates and mirrors the rest. Steer five heroes, then take the sheets, prompts and skill.
Take the controls FREE · RUNS IN YOUR BROWSER

Sketch to Asset · Pencil to 3D
Let a pencil sketch set the pose.
Use a pencil sketch as the reference image and the render keeps its pose. Nine sketches became GPT Image 2.5 renders, PBR game cards with PATINA maps, and textured 3D models you can orbit. Prompts, skill and PDF included.
Turn the cards FREE TO EXPLORE · NO DOWNLOAD

The Mirror Keeper · Generated 3D puzzle
Assemble a puzzle from 16 meshes.
Play a light-bending puzzle, then see the recipe: one concept image per object in a shared studio framing, Tripo P2 for all 16 meshes, PATINA materials, and a Three.js engine with a solver written by Claude Code. Skill included.
Play The Mirror Keeper FREE TO PLAY · NO DOWNLOAD

Celestial Orrery · Real orbits, handmade
Make real data look handmade.
Wind a walnut and brass orrery whose embroidered planets follow real orbits. See the split: Scenario made planet maps, materials, the sky panorama, the pedestal and score, while Blender scripts built the moving clockwork. Four prompts and skill included.
Wind the orrery FREE · RUNS IN YOUR BROWSER

Kumo Ramen-ya · One asset per object
Bring a whole 3D cutaway to life.
Lift the roof on a working ramen house and see how one Claude Code session built it through Scenario MCP: 187 generations, one image per object, Tripo 3.1 meshes, rigged walk clips and PATINA materials. Skill included.
Step inside FREE · RUNS IN YOUR BROWSER

The Room Remembers · Furnishing six eras
Furnish one room across six eras.
Walk one room from 1550 to 2050. The architecture stays; each era's furniture comes from one style image, generated object by object and made 3D with Tripo P2. Inspect 140 models, then download 174 recipes and the skill.
Travel through time FREE TO EXPLORE · NO SIGN-UP

The Picture Book · Consistent characters
Redraw a book, keep its characters.
Twelve spreads, six styles, three languages. Three character sheets hold the characters across 72 pictures, each style is redrawn rather than filtered, and words are typeset, never drawn, so languages swap without redrawing. Skill and PDF included.
Open the book FREE TO EXPLORE · NO SIGN-UP
Pavilion · Archviz film from one prompt
Film a building from noon to dusk.
One prompt, one agent in headless Blender with the Scenario Blender Plugin and MCP: 125 minutes, 56 generations. A second pass relit it and recaptured its visitors from performed video. Compare both passes, then take the skill.
Watch & explore FREE TO EXPLORE · NO SIGN-UP
Paper Harbor · Paper diorama in Blender
Fold a paper town, then grade it.
One agent built this 15-second papercraft film in 82 minutes: Blender Python for the folds, waves and camera, Scenario for shop fronts, paper stocks, props, music and sound. Scenario analysis then graded the frames and drove the fixes. Skill included.
Watch & explore FREE TO EXPLORE · NO SIGN-UP

Island Builder · Night lights from textures
Light a 3D town with colour keys.
See how GPT Image 2 concepts became Tripo 3.1 models in one shared pastel style, how asset slots let any model pop onto a lot, and how a colour key turns dark window glass into night light. Take the skill.
Step inside FREE TO EXPLORE · NO SIGN-UP
Lamplight Deep · Finish renders with AI
Prove a game film in seven frames.
See how to prove a game-style film before rendering it: one agent built a drowned city in Blender, finished seven key frames from their renders, composited the HUD exactly and finished one moving shot with Seedance 2.5. Skill included.
Collect the orbs FREE TO EXPLORE · NO SIGN-UP
Last Order · A one-take Blender shot
Script one unbroken shot in Blender.
One agent built a 10-second rainy ramen alley in Blender in 55 minutes. See how Scenario made legible invented signs, wet PBR materials, a 360 sky and two 3D props, and how test frames fixed the scene. Skill included.
Watch & explore FREE TO EXPLORE · NO SIGN-UP
Neon Drift · Concept to drivable car
Split a concept car so it drifts.
Watch a 15-second synthwave racing film one agent built in 70 minutes. See how one concept became a mesh split into seven parts so the wheels spin, how prompts spelled out invented billboards, and how review changed the render.
Watch & explore FREE TO EXPLORE · NO SIGN-UP
Previs to Picture · Restyle a blockout
Restyle a previs, keep its camera.
See why the previs is colour-coded: prompts name every shape, so a yellow blob becomes gorse. Two GPT Image 2 style frames then guide one Seedance 2.5 video-to-video pass that keeps the camera, timing and car positions. Skill included.
Compare & explore FREE TO EXPLORE · NO SIGN-UP
Twenty Minutes · A character, built live
Rig and dress a character on camera.
Watch Wren go from a drawing to a walking character in 18 real minutes. See how one drawing became a body and five garments, got a 52-bone rig, and how Seedance 2.5 finished the shot. Skill included.
Watch the build FREE TO EXPLORE · NO SIGN-UP
Hadal · Let AI review your renders
Fix a horror film from review notes.
One agent built a 30-second deep-sea horror film in Blender in 84 minutes. See how grey proxies became Scenario meshes, including a rigged creature, and how each analysis note on a test render changed the scene. Skill included.
Watch & explore FREE TO EXPLORE · NO SIGN-UP

Bottled · One product, exact everywhere
Keep the same bottle in every world.
An invented perfume launches across six note worlds, two key visuals and an 8-second film. See how the flacon was built in code, placed into each generated world, and kept its label exact with a typeset corner-pin. Take the skill.
Walk from dawn to night FREE TO EXPLORE · NO SIGN-UP

Inside a Heartbeat · Accurate medical plates
Teach a heartbeat, stage by stage.
Follow one heartbeat in six narrated stages and four layers. See how the heart was modelled in code and checked against open textbooks, finished as 48 plates by GPT Image 2.5, with every arrow drawn from the model. Skill included.
Start the beat FREE TO EXPLORE · NO SIGN-UP
A Cast of One · Performance transfer
Recast one take as four characters.
One phone take by a synthetic stand-in becomes four tavern characters. See how Seedance 2.5 or Kling motion control re-renders the body, and how a voice changer keeps the words and timing. Drag the reveal. Skill included.
Drag the reveal FREE TO EXPLORE · NO SIGN-UP

The Babel Tavern · Multilingual voice casting
Lock a voice across eight languages.
Six characters greet you in eight languages with the same face and voice. See how each first take becomes an audio reference for every language, why puns are rewritten instead of translated, and how a beak gets lip sync.
Enter the tavern FREE TO EXPLORE · SOUND ON
One More Take · Directing generated takes
Direct one actress through any note.
Direct Mira, an invented actress, with notes for twelve languages, deliveries, identities and eras. See how one portrait, one voice and one script feed every take, how transcripts check each line, and how five lip-sync models compare.
Direct Mira FREE TO EXPLORE · NO SIGN-UP

The Stones Remember · Egypt to scale
Paint history over measured geometry.
Visit five sites of ancient Egypt, from the Great Pyramid to Abu Simbel, restored and narrated. See how a sourced research bible came first, each panorama was painted over a true-scale guide, and hieroglyphs were typeset from a font.
Step inside FREE TO EXPLORE · NO SIGN-UP

One Sole · One model, every image
Ship a shoe drop from one model.
An invented shoe goes to 8 colorways, 4 uppers, 5 campaign worlds and 32 product pages. See why every image edits a render of one 3D model, how material finishes set the uppers apart, and how loops stay seamless.
Pick a colorway FREE TO EXPLORE · NO SIGN-UP
Hold On · Felt stop-motion, one agent
Direct a felt stop-motion short.
See how one agent, Claude Opus 5.5, made a two-minute felt short through Scenario MCP: puppet sheets keep three characters on model, Blender guides fix each shot, and first and last frames steer the motion. Download the skill.
Watch & explore FREE TO EXPLORE · NO SIGN-UP
Tap to Install · Agent-made mobile ads
Code the gameplay before the ad.
Eight ads for invented mobile games, each made by one agent with Scenario MCP, share one eight-step method. Find out why a deterministic engine runs the gameplay, how Blender stages each shot, and download the skill for your game.
Watch the ads FREE TO EXPLORE · NO SIGN-UP

Maison Vesprée · One bottle, every image
Keep one bottle exact in every image.
Explore an invented Champagne house directed through Scenario MCP, from typeset labels to a 360 estate tour. The trick: model the bottle once, generate each scene with its label blank, then apply the exact label. Prompts and skill included.
Enter the Maison FREE TO EXPLORE · NO SIGN-UP

Lamplighter · Build a 3D browser game
Build a game level object by object.
Play a one-level Three.js game: Claude Code wrote the engine, and 66 Scenario MCP generations replaced every primitive. The method is one concept per object, image to 3D, a rigged hero, then Blender cleanup. Skill included.
Play Lamplighter FREE TO PLAY · NO DOWNLOAD

Mirage House · Eight styles, one path
Restyle a walkthrough eight ways.
Explore a villa in 3D, watch it build in fifteen steps, then compare eight looks on the same camera path. Behind them: one plain Blender walkthrough, a style frame per look, and a Seedance 2.5 video edit.
Explore Mirage House FREE TO EXPLORE · NO SIGN-UP
From sea to stage · Scroll-driven papercraft
Tell a scroll story in paper cutouts.
Scroll through five acts of a painted paper theatre, ring a bell and solve a wave puzzle. Discover how a kit of transparent cutouts and puppet part sheets keeps characters consistent, and download the agent skill for your own story.
Step inside FREE TO EXPLORE · NO SIGN-UP
The Sleeping Giant · Short-film continuity
Hold the world still between cuts.
Watch a 52-second short about a girl and a sleeping mecha, then see the method: Blender stages scale and camera, one approved frame anchors every later keyframe, and Seedance 2.5 animates between first and last frames. Skill included.
Watch & explore FREE TO EXPLORE · NO SIGN-UP

The Sun Keeper · Re-shoot one take
Re-shoot one take from thirteen angles.
Compare one continuous take with its thirteen-angle recut across three worlds. You stage the moment in Blender, then rephotograph the take in one Seedance 2.5 generation from a numbered shot list. Prompts, recipe and skill included.
Change the perspective FREE TO EXPLORE · NO SIGN-UP

Impossible Rides · From Blender to cinema
Let Blender own the camera move.
Six Blender camera studies of moving vehicles become twelve films, realistic and animated. The rule that keeps each vehicle intact: one identity master, and every reference view made from its Blender frame plus that master. Skill included.
Compare the films FREE TO EXPLORE · NO SIGN-UP

Full Circle · One picture, 25 angles
Shoot new angles through a 3D step.
Orbit seven subjects that each began as one generated picture. Hitem3D builds untextured 3D, 25 Blender cameras surround it, and GPT Image 2.5 Sunburst repaints every clay view in the original look. Skill and prompts included.
Start orbiting FREE TO EXPLORE · NO SIGN-UP

The Drifting Afternoon · Building a diorama
Approve the image before the mesh.
Feed the koi, follow the boat and change the season around a tiny 3D pond. Each object started as an approved image, became its own 3D mesh, then got motion and seasons in Three.js. Skill included.
Wander the pond FREE TO EXPLORE · NO SIGN-UP

Impossible Fitting Room · Editorials at scale
Keep cast, garment and set apart.
Mix four fictional people, six outfits and five sets into 120 editorials with walking and looping films. Each still uses three references: a fitted master, the garment and the set. Then compare Pruna and Seedance 2.5 costs.
Direct your editorial FREE TO EXPLORE · NO SIGN-UP
The Last Repair Shop · Interactive repair
Model the repair, then film it.
Open a rover and swap its power core in six steps. See why the repair is built as real geometry: Astra 3D named parts, a Blender animation, then video edits that change only the look. Skill included.
Step into the workshop FREE TO EXPLORE · NO SIGN-UP

Rover Foundry · Build a vehicle configurator
Break a rover into swappable parts.
Equip a rover across nine systems, mix six three-material finishes and pick from seven skybox worlds. See how one concept became Astra 3D named parts and an editable Blender kit, then export your build as PNG, GLB or .blend.
Enter the workshop FREE TO EXPLORE · NO SIGN-UP

Material Worlds · Retexture one 3D model
Re-dress one model in six finishes.
Keep one 3D facility's geometry and UVs fixed, then change only its surfaces. Scenario Texture generated 15 seamless color textures for cladding, roofing and metal. Compare finishes under four lights, then download the prompts, making-of PDF and agent skill.
Transform the material FREE TO EXPLORE · NO SIGN-UP

Apex · Swap liveries on one mesh
Paint 11 liveries on one car.
Generate the car once with Rodin, split it into nine named parts in Blender, and treat each livery as data: palette, finishes, vector decals. Remix 11 team presets, export a baked GLB, and grab the agent skill.
Design your livery FREE TO EXPLORE · NO SIGN-UP
Side Pocket × DEFAISTRE · Shoppable pool
Put real products in a retro game.
Play a 16-bit pool club, then see the method: the engine owns every coordinate, Scenario paints ten art pieces to fit, and four real DEFAISTRE tables link to the store. An independent homage, with its agent skill.
Play a round FREE TO PLAY · INDEPENDENT HOMAGE

The Continuity Heist · 27 consistent endings
Hold one cast across 27 endings.
Make three choices and watch one of 27 miniature heist films. The production notebook shows the method: every scene built from fixed references in GPT Image 2.5, animated with Seedance 2.0, joined by bridge clips between real endpoint frames.
Steal the briefcase FREE TO EXPLORE · NO SIGN-UP

Saint Seiya · Armor assembly on scroll
Split one 3D mesh into armor pieces.
Scroll to assemble the Pegasus Cloth on Seiya in this fan tribute. Behind it: armored and unarmored references in one pose, Hunyuan 3D meshes, and Tripo Segmentation regions grouped into 13 parts that lock on. Agent skill included.
Step inside FREE TO EXPLORE · NO SIGN-UP

Paper City · Layered cutouts, one material
Stack a paper world in layers.
Ride the last tram through four paper chapters. Each layer was generated separately in GPT Image 2.5 from one shared material reference, so every cutout matches. Unfold the scene: its sticks and strings are added in code. Agent skill included.
Hop aboard FREE TO EXPLORE · NO SIGN-UP
Little Lights · A fast-loading tiny planet
Wrap a game around a tiny planet.
Guide Sara Nemati's robot to eight lights, then take the agent skill's route: place objects by surface normal, move along great circles, optimize every GLB. The blooming flower alone went from 11.3 MB to about 635 KB.
Play Little Lights FREE TO PLAY · NO DOWNLOAD

Universal Studios · From map to miniature
Turn map data into a 3D park.
Tour and walk a miniature Universal Studios Hollywood, by day or night. The layout comes from OpenStreetMap footprints and USGS terrain; Scenario generates only the figures and sculptures, via image-to-3D, and hero PATINA materials. Agent skill included.
Step inside FREE TO EXPLORE · NO SIGN-UPFROM “WHAT IF” TO “TRY THIS”
Your imagination.
The next exploration.
The images, textures, and little details that bring a world to life.
Make your own with Scenario MCP, Scenario Skills. Explore guided image, video, texture, and 3D workflows.