The Room Remembers

One room. Six eras to step inside.

1550A merchant’s house

Watch this era’s film
Opening the room…

Drag to look · Double click to walk · Click an object · Press ? for shortcuts

Objects

1550

Select something in the room, or find it here.

Travel through time

Choose a year. The room changes around you.

1550

Renaissance

An object, a story

Object display mode

3D model

Reference model

Download this GLB ↓

How it was made

One room, reimagined from 1550 to 2050.

Follow the production from a shared Blender room to six coherent furniture collections and photographic films. Explore the models, copy the exact prompts, and download the recipes to use in your own Scenario workspace.

Take the complete recipe

174 recipes, 332 recorded steps. All 140 source furniture models, materials, landscapes, music, six films and the montage.

Markdown prompts, model links, JSON settings, placement records and the camera path. Media and Blender binaries are not included.

Download one era or just the films

Build your own room with an agent

A reusable agent skill that explains the whole workflow: Scenario MCP models for each stage, Blender assembly, materials, panoramas, music, films and the Three.js rendering. Install Scenario’s skills, connect Scenario MCP, then add this skill to your agent.

The finished montage: six eras, 18 seconds. Edited from the six Seedance 2.5 films.

Models used in this production

Open each model directly in Scenario.

Explore the actual prompts

Choose an era and a recipe. Each step includes its model, exact prompt, input assets and recorded settings.

Input asset IDs belong to the recorded production. Replace them with your own uploads or generated outputs when following the recipe. Generative reruns can vary.

The production recipe

  1. One architectural foundation

    The room was built in Blender around a shared set of landmarks: windows, doors, a staircase and a gallery. Each era changes the finishes, lighting and furnishings while keeping the space recognizable.

    11 × 14 metres, 6.6-metre ceiling, gallery deck at 3.4 metres. The download includes the room dimensions and camera samples. Architecture was authored in Blender, with no whole-room generation prompt.

  2. A collection for every era

    GPT Image 2.5 Sunburst on Scenario created object references from a common style direction for each period. Tripo P2 turned those images into 3D models. The Scenario Blender plugin brought them into the room for scaling and placement.

    139 distinct generated models, used in 324 placements. Every era contains at least 20 distinct models.

    Generate the collection style anchor first, then each complete isolated object using that image as its reference. Feed the selected object image to Tripo P2 with textures and PBR enabled. Import through the Scenario Blender plugin, normalize in metres, check the front direction and supports, then place it using the recorded transforms. The ZIP includes all 140 source recipes, with the unused model identified.

  3. Materials, landscape and sound

    Scenario Texture supplied surfaces such as plaster, wood and fabric. Scenario-generated panoramas provide the distant landscape, with a ground projection beneath the room. Six ElevenLabs Music instrumentals give the eras their own atmosphere.

    Color swatches were generated separately from authored UV scale and roughness. The 1975 wallpaper uses a recorded crop to restore the repeat. Panoramas started at 3840 × 1920 and were upscaled 2×, then ground-projected beneath the room. Music recipes include the 60-second instrumental prompts and seeds; the final tracks were normalized to −20 LUFS.

  4. A room you can explore

    The assembled scenes were adapted for Three.js. You can move between eras, compare them, follow a guided visit and inspect individual models. Each object keeps its image reference and generation details, with material, solid and wireframe views.

    Review actual visitor viewpoints and an overhead plan. Keep paintings inside wall panels, clear columns and sconces, support small objects on tables, and leave the fireplace and walking route unobstructed. The object recipes record dimensions, positions and rotations in glTF Y-up coordinates.

  5. From 3D scene to film

    The same 15-second camera path was rendered in Blender for all six rooms. Photorealistic image references and those motion previews guided Seedance 2.5 at 1080p. Short excerpts were then joined with soft fades and year labels in Scenario’s video compositor.

    The native camera uses a 22 mm lens at 1.65 metres, travels 13.67 metres and turns roughly 144°. In Seedance, @video1 controls the entire motion; @image1 and @image2 provide opening and reverse photographic appearances. The recorded requests use 1080p, source-following duration and no audio. Accepted films were conformed to exactly 360 frames at 24 fps.

    For the montage, six 3.5-second excerpts overlap in five 0.6-second fades, giving 18 seconds overall. The film ZIP includes the exact composition layers, source trims, timing and camera path.

    The films are generated interpretations of the scenes, so small details can vary. No characters were added.

See the object references across six eras

One generated chair reference from each collection, before conversion to a Tripo P2 model.

The PDF covers the room and object production. The film workflow is described above. Historical eras and the future setting are creative interpretations.

The Room Remembers / Films

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