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3D Editing
Retopology, retexturing, and rigging for AI-generated 3D meshes. Clean up geometry, apply new PBR materials, and prepare characters for animation with models like Meshy Remesh, Meshy Retexture, Meshy Rigging.
Key benefits
Clean topology, every time
Convert uneven AI-generated geometry into optimized Quad or Triangle meshes with a controllable target polycount.
Non-destructive retexturing
Apply new materials, colors, and PBR surface details (albedo, metallic, roughness) to any model without touching its geometry.
Automatic rigging
Generate a full skeletal structure and skin weights from any character mesh, eliminating manual joint placement and weight painting.
Production-ready exports
Download optimized assets in GLB or OBJ with full PBR texture maps, ready for Unity, Unreal Engine, Blender, or any DCC tool.
Flexible polycount control
Set a specific target polycount when remeshing to balance visual fidelity with real-time performance requirements.
Seamless pipeline integration
Remesh, retexture, and rig without leaving Scenario, editing tools connect directly to the 3D generation workflow.
How it works
- 1
Generate or upload your mesh
Start from an AI-generated model or upload an existing OBJ/GLB file. Access the 3D models from the three-dot menu on any 3D asset or the top main menu.
- 2
Select your model
Pick Meshy Remesh for topology cleanup, Meshy Retexture for new materials, or Meshy Rigging for animation-ready skeletal setup.
- 3
Configure, preview & export
Set polycount targets, describe texture styles via prompt or reference image, preview in the built-in 3D viewer, then export in your target format.
Use cases
Game-ready asset optimization
Clean up AI-generated props and characters to meet real-time polycount budgets for Unity or Unreal.
Character animation prep
Auto-rig humanoid and creature meshes for immediate import into animation pipelines with proper deformation.
Style reskinning
Swap materials on existing models, realistic to stylized, sci-fi to fantasy, without remodeling from scratch.
VFX & visualization polish
Refine raw AI mesh outputs into hero-quality assets with professional topology and PBR materials for rendering or client presentations.
Rapid art direction pivots
Retexture previously generated models as a project's style evolves, without returning to the generation step.
Concept to production bridge
Take a rough AI-generated mesh through the full cleanup pipeline, remesh for topology, retexture for materials, and rig for animation, all in one session.