Scenario

edit

3D Editing

Retopology, retexturing, and rigging for AI-generated 3D meshes. Clean up geometry, apply new PBR materials, and prepare characters for animation with models like Meshy Remesh, Meshy Retexture, Meshy Rigging.

Key benefits

  • Clean topology, every time

    Convert uneven AI-generated geometry into optimized Quad or Triangle meshes with a controllable target polycount.

  • Non-destructive retexturing

    Apply new materials, colors, and PBR surface details (albedo, metallic, roughness) to any model without touching its geometry.

  • Automatic rigging

    Generate a full skeletal structure and skin weights from any character mesh, eliminating manual joint placement and weight painting.

  • Production-ready exports

    Download optimized assets in GLB or OBJ with full PBR texture maps, ready for Unity, Unreal Engine, Blender, or any DCC tool.

  • Flexible polycount control

    Set a specific target polycount when remeshing to balance visual fidelity with real-time performance requirements.

  • Seamless pipeline integration

    Remesh, retexture, and rig without leaving Scenario, editing tools connect directly to the 3D generation workflow.

How it works

  1. 1

    Generate or upload your mesh

    Start from an AI-generated model or upload an existing OBJ/GLB file. Access the 3D models from the three-dot menu on any 3D asset or the top main menu.

  2. 2

    Select your model

    Pick Meshy Remesh for topology cleanup, Meshy Retexture for new materials, or Meshy Rigging for animation-ready skeletal setup.

  3. 3

    Configure, preview & export

    Set polycount targets, describe texture styles via prompt or reference image, preview in the built-in 3D viewer, then export in your target format.

Use cases

  • Game-ready asset optimization

    Clean up AI-generated props and characters to meet real-time polycount budgets for Unity or Unreal.

  • Character animation prep

    Auto-rig humanoid and creature meshes for immediate import into animation pipelines with proper deformation.

  • Style reskinning

    Swap materials on existing models, realistic to stylized, sci-fi to fantasy, without remodeling from scratch.

  • VFX & visualization polish

    Refine raw AI mesh outputs into hero-quality assets with professional topology and PBR materials for rendering or client presentations.

  • Rapid art direction pivots

    Retexture previously generated models as a project's style evolves, without returning to the generation step.

  • Concept to production bridge

    Take a rough AI-generated mesh through the full cleanup pipeline, remesh for topology, retexture for materials, and rig for animation, all in one session.