Scenario

create

3D Part-Based Generation

Generate 3D models component by component for finer control. Build characters, props, and assets piece by piece with PartCrafter.

Key benefits

  • Automatic mesh segmentation

    The models analyze geometry and separate a complex model into logically distinct sub-meshes, no manual cutting required.

  • Multi-part output in one step

    PartCrafter transforms a single RGB image into 2 to 16 separate, semantically meaningful 3D meshes simultaneously.

  • Animation-ready components

    Each segmented part is output as its own clean mesh, ready for independent rigging, keyframing, or procedural animation.

  • Modular asset design

    Break down characters, vehicles, and props into interchangeable components for modular game design and variant creation.

  • No manual intervention

    Both tools identify and separate components automatically, no segmentation masks or manual selection needed.

  • Compatible with full editing pipeline

    Segmented parts feed directly into Meshy Remesh, Retexture, and Rigging for a complete post-processing workflow.

How it works

  1. 1

    Upload your model or image

    Provide a 3D mesh for Hunyuan 3D Part, or a single RGB image for PartCrafter to generate and segment simultaneously.

  2. 2

    Run part segmentation

    The AI identifies distinct structural components and outputs each as a separate, named sub-mesh in a single pass.

  3. 3

    Edit and export independently

    Work on each part individually, retexture, remesh, or rig specific components, then export as GLB or OBJ for your pipeline.

Use cases

  • Mechanical animation

    Separate wheels, doors, and panels on vehicles for independent movement and rigging.

  • Character modular design

    Isolate heads, limbs, and accessories on characters for swappable part systems in games.

  • Prop breakdown for VFX

    Segment complex objects into parts for destruction simulations or physics-based animation.

  • Modular environment assets

    Break architectural or structural models into reusable, combinable components.

  • Rapid prototyping

    Quickly isolate and test individual parts of a generated model without remodeling the full asset.

  • Creature & character rigging prep

    Isolate individual limbs and body segments on creatures before passing them to Meshy Rigging, giving animators clean, independently controllable parts to work with.