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3D Part-Based Generation
Automatically segment 3D models into distinct, editable parts. Separate limbs, wheels, panels, and components in one step for modular design and animation with models such as Hunyuan 3D Part and PartCrafter.
Key benefits
Automatic mesh segmentation
The models analyze geometry and separate a complex model into logically distinct sub-meshes, no manual cutting required.
Multi-part output in one step
PartCrafter transforms a single RGB image into 2 to 16 separate, semantically meaningful 3D meshes simultaneously.
Animation-ready components
Each segmented part is output as its own clean mesh, ready for independent rigging, keyframing, or procedural animation.
Modular asset design
Break down characters, vehicles, and props into interchangeable components for modular game design and variant creation.
No manual intervention
Both tools identify and separate components automatically, no segmentation masks or manual selection needed.
Compatible with full editing pipeline
Segmented parts feed directly into Meshy Remesh, Retexture, and Rigging for a complete post-processing workflow.
How it works
- 1
Upload your model or image
Provide a 3D mesh for Hunyuan 3D Part, or a single RGB image for PartCrafter to generate and segment simultaneously.
- 2
Run part segmentation
The AI identifies distinct structural components and outputs each as a separate, named sub-mesh in a single pass.
- 3
Edit and export independently
Work on each part individually, retexture, remesh, or rig specific components, then export as GLB or OBJ for your pipeline.
Use cases
Mechanical animation
Separate wheels, doors, and panels on vehicles for independent movement and rigging.
Character modular design
Isolate heads, limbs, and accessories on characters for swappable part systems in games.
Prop breakdown for VFX
Segment complex objects into parts for destruction simulations or physics-based animation.
Modular environment assets
Break architectural or structural models into reusable, combinable components.
Rapid prototyping
Quickly isolate and test individual parts of a generated model without remodeling the full asset.
Creature & character rigging prep
Isolate individual limbs and body segments on creatures before passing them to Meshy Rigging, giving animators clean, independently controllable parts to work with.