3D
GPT-6 Astra 3D
Use it ↗Reconstructs a hard-surface prop from 1 to 8 reference photos into an editable 3D object with named parts, clean topology, and per-part PBR materials, polycount up to 2M.
Reconstructs a hard-surface prop from 1 to 8 reference photos into a real editable 3D asset. Each part comes out separately named and selectable, so it can be recolored, swapped, or exported on its own, with clean topology and its own PBR material. Tune modeling effort, refinement passes, and a polycount cap from game-ready to high detail. Best for vehicles, weapons, tools, furniture, and other props, not characters. Ideal for game props, product visualization, previz, and pipeline handoff to Blender or a game engine.