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Hitem3D Multicolor

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Quantizes a textured 3D mesh into 1 to 8 flat color regions for multi-filament printing. Set the palette size and Multicolor snaps every surface to the nearest color, keeping the model watertight and ready to slice.

Hitem3D Multicolor reduces a textured GLB's surface colors to a fixed palette, from a single flat color up to eight, so the model maps cleanly onto a multi-filament 3D print. Choose fewer colors for bold, poster-like results or more to preserve shading and detail, and set the count to 0 to keep the maximum palette when you plan to refine colors downstream. Every region returns as one solid color with no gradients to confuse a slicer, and the mesh stays watertight. Feed it any textured model: the Sparc3D and Hitem3D image-to-3D family pair with it naturally.