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Meshy Rigging

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Meshy Rigging generates skeletal structures and skin weights for 3D meshes to enable character animation.

Meshy Rigging automates the process of adding an internal skeleton to a static 3D model. The model prioritizes the placement of joints and the calculation of skin weights, which determine how the mesh deforms during movement. This makes it effective for workflows involving character animation in game engines or digital media. This is achieved through a geometric analysis of the input mesh to identify structural limbs and segments, creating a standard rig compatible with external animation tools.

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