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Rodin Hyper3D Bang!

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Split any 3D model into clean, semantic parts and regenerate PBR materials in one pass. Adjustable split strength (2 to 12), 2K or 4K textures, guided by a reference image.

Rodin Hyper3D Bang! takes a finished 3D mesh and breaks it into separate, semantically meaningful parts, then re-derives fresh materials for each one in a single pass. Feed it a model plus a reference image (and an optional prompt), and dial the split strength from 2 to 12 to go from a few large components to many fine ones. Choose PBR, Shaded, None, or All material outputs, and 2K or 4K texture resolution. The output is an editable, part-separated asset for rigging, per-part texturing, kitbashing, and modular game and film pipelines.

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