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Tripo Retopology

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Tripo Retopology by Tripo AI converts dense or AI-generated 3D meshes into clean, low-poly geometry with face count control and texture baking.

This model focuses on refining the underlying structure of a 3D asset by offering specific polygon management controls. Users can define a Face Limit to precisely control the poly-count, ensuring the asset is optimized for real-time applications like games. It features a Quad toggle to produce a four-sided polygon mesh, which is the professional standard for clean deformation and animation. Additionally, the Bake Textures option allows the original visual detail to be projected onto the new, simplified geometry.

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