Tripo Retopology v3 rebuilds dense scans, sculpts and AI-generated meshes as clean, game-ready low-poly topology. Set a face target from 500 to 20,000 (up to 10,000 with quads), or leave it empty for adaptive reduction that keeps the silhouette. Quad output gives even edge loops for rigging and subdivision, Smart UV unwraps the new mesh in the same pass at no extra cost, and texture baking carries the original surface detail onto the low-poly result. Ideal for game assets, rigging prep and mobile or web budgets.