Designing Seasonal LiveOps Icons


Designing seasonal LiveOps icons has never been easier. By leveraging Scenario’s platform, you can streamline your pipeline and ensure the creation of consistent icons with full control. This approach simplifies the process, allowing you to produce high-quality, visually appealing seasonal content with ease. As an example, here's how you can make a new Match 3 game, in no time.

Three foods in a cartoon style.

Whether you're celebrating holidays, special events, or seasonal changes, we support a seamless workflow that enhances both creativity and efficiency.

In this workflow, we will cover.

1. Setting Up the Model

2. Using Reference Images

3. Post Processing the Images

The following steps will walk you through how to create these assets with one of our (pre-trained) Platform Models. For more info on training your own icon style model, check out our training workflow.

Step 1: Setting Up the Model

First and foremost, start by setting up your model to start generating. This is one example of how to create game icons, however it is not the only possible workflow. Should you want to explore your own style or workflow, feel free to use this as a jumping off point. In this workflow we will be using the Illustrated Fruit Icons model which can be found on our Platform Models, or you can access it directly through this link.

Seasonal fruits.

Once you have the model page open, click Generate with This Model. This will load the inference page for you, where you can begin generating.

Step 2: Using Reference Images

For this particular workflow, we are going to leverage Reference Images to better guide the generations. For example, start by gathering reference images of seasonal foods that fit the following criteria:

  • Single image on a solid color background.
  • 1:1 square aspect ratio.
  • Ideally 512x512 resolution or above.
Recommendations for a reference image

The style can vary, however the formatting of the image is important for best results. Images with longer or taller aspect ratios sometimes lead to bad results for this workflow. To save you some time, we have gathered a small set of base images for you to experiment:

Seasonal Food Reference Images

Upload one of the images into the Reference Image area - in this case we will start with the mushroom. Adjust the reference image Mode and change it to Style Reference. Adjust the influence to 30. The higher the influence, the more it will resemble the reference image and lose the style, or vice versa.

Next, for this particular workflow, it is helpful to add a prompt:

a mushroom

Now you are ready to hit Generate. You can repeat the previous steps for each image you provide. It is possible that some reference images will benefit from higher or lower image influence, so keep in mind the range may be between 10-40 depending on what you are trying to recreate.

Additionally it is possible that some food items will not adopt the new style as quickly as others. In this case, click the image you want to improve and select Use as Reference. Adjust the image influence similarly to how you would for Style Reference- higher will follow the reference image more closely, where lower will be more creative and enforce more stylistic elements.

Using Multiple Reference Images (Optional)

For more control over size and shape consistency, consider taking this additional step. Find a 1:1 image that matches the shape and overall space that you want each icon to take. In this case, we will use a sphere.

Scroll down to the reference image area and switch the mode from Style Reference to ControlNet + Style Reference. Drag the image currently in your Style reference into the bottom image slot and upload the sphere to the top image. Next, change the ControlNet mode to Depth and set it's influence to 50. It will "guide the AI" so it generates round-shapes icons.

Now you can begin to generate. Keep the ControlNet image (e.g. sphere) the same, but feel free to swap out the Style Reference image and continue with the same workflow as you had been doing previously. Keep in mind that the Depth mode will now be guiding the overall shape, so it is recommended to pick icon subjects that would work well with the shape you've chosen.

Step 3: Post Processing Images

Once you have a selection of images that you are happy with, it might be a good idea to refine them, before you're ready to export them. The Scenario platform has a few useful tools that will help you make sure your images are production-ready.

Creative Upscale

Despite the size of icons not typically warranting a full upscale, the Creative Upscale feature can help to refine and elaborate on small details, leading to a more polished look.


To find Upscale, simply select one of your image generations and look for the button on the right hand size of the image zoom. You will be prompted to choose a Style and a Preset.  The style should be whatever most closely matches the style of your image - in this case will use a Minimalist style. A Precise Upscale will change very few details, where Balanced and Creative will add more details respectively.

Remove Background

The Background Removal feature offers state of the art tech that helps to remove all but the center point/subject of your image. This can be crucial in assembling your assets for import.

Background removed.

Similar to Upscale, you can find Remove Background on the image page (right menu). You can either remove the background and leave it transparent, or instead pick a color you want to fill into the background.


By following these steps, you can easily create captivating seasonal food icons for your Match 3 game LiveOps, or any other game with similar needs. Simply enhance player engagement and keep your content fresh. Scenario can help you streamline the entire process, from setting up the model to post-processing the images. With tools like Creative Upscale, Background Removal, and Vectorization, your icons will be polished and production-ready. Embrace this innovative approach to deliver delightful, timely updates that keep your audience entertained and coming back for more.

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