Scenario

Scenario Explorations.

Creative worlds made with Scenario and a range of state-of-the-art AI models. Unexpected ideas turned into experiences you can step inside.

Follow your curiosity
Every Scenario: a 3D cartoon character with a long white bubble ponytail and a thousand gloved arms fanned out behind her, over an orange field with THOUSAND HANDS in blue type passing behind her arms

Watch · Film, Video & Animation

Every Scenario

Layer code graphics around AI footage.

Watch the video, then peel it back to the raw Scenario footage.

Watch and peel
ImageVideoAudioMade with Seedance 2.5 · LTX 2.5 Pro

See it working. Then make yours.

94 EXPLORATIONS · NEWEST FIRST

Snow ground in pixel art: one tile repeated in rows above sixteen Wang tiles with no visible grid, beside the tiles each is built from
CreateImage
Game tilesHOVER FOR A LITTLE MAGIC

Wang Tiles · Pixel ground, no grid

Hide the tile grid with Wang tiles.

See how sixteen Wang tiles with matching edges, cut from one Scenario texture, hide the grid a repeated tile shows. Drag the map across four terrains, then download Tiled, Godot, Unity and web tile sets and the Claude skill.

Try the map TILE SETS · CLAUDE SKILL
Party Delivery: a cherry-red six-wheeled delivery robot with glowing eyes rolling down a wet, neon-lit Tokyo alley at night, its balloon string rising out of frame and a lucky cat on the step behind it
WatchImage3DAudio
Short filmHOVER TO WATCH THE FILM

Party Delivery · An agent-built Unreal film

Build an Unreal street, then film it.

Watch a 43-second film Claude Code built in Unreal Engine 5.8 through the Scenario and Unreal MCPs. Follow the street from flat shop fronts to 3D buildings, read every asset's prompt or 3D settings and take the street-building skill.

Watch the film FREE TO EXPLORE · NO SIGN-UP
Coral Halo: the masked Warden standing on a stepping stone in a pond, a stone ring gate and a giant carved head behind him under a flat coral sky
WatchImage3DAudio
One-level shooter gameHOVER TO WATCH IT PLAY

Coral Halo · An agent-built Unreal shooter

Turn one image into an Unreal level.

See how Claude Code built a playable arena shooter in Unreal Engine 5.8 from one concept image, through the Scenario MCP and Unreal MCP. Turnaround sheets became 3D characters and robots, and a downloadable skill improves the automatic rig.

Watch the gameplay FREE TO EXPLORE · NO SIGN-UP
Phones fanned out, each showing a different original mobile game ad
PlayImage3DVideoAudio
Playable adsHOVER FOR A LITTLE MAGIC

Playable Ads · 24 ads, nine networks

Turn your game into a playable ad.

Play twenty-four mobile game ads, each built by an agent from a short brief or a gameplay recording with the scenario-playable-ads skill and Scenario MCP. Watch the narrated film, then get the skill that ships each game to nine networks.

Play the ads FREE TO EXPLORE · NO SIGN-UP
Three mobile game ads in phone frames: a match-3 board asking for 3 moves, a pin-pull puzzle asking water or gold, and a city street with a tiny hole
WatchImageVideoAudio
Mobile game adsHOVER FOR A LITTLE MAGIC

Want to Play · Agent-made game ads

Make game ads players want to play.

Eleven 15 s game ads, each made by an agent with the scenario-game-ua-ads skill through Scenario MCP. Learn the eight stages from concept to end card and six rules that make a stranger want to play. Skill and guide included.

Watch the ads FREE TO EXPLORE · NO SIGN-UP
A temple courtyard with a stone lion, the left part shown as the gray Blender blockout and the right part as the finished golden-hour picture
ExploreImage3DVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Block or Build · Blender stand-ins, tested

Build the shapes. Block the motion.

Six A/B tests with Seedance 2.5 show what to put in a Blender blockout for a video model: model products and props so they come back exact, and use legless capsules for characters so the model invents a natural gait.

Compare & decide FREE TO EXPLORE · NO SIGN-UP
The Showroom: three panels from the three car ads, an electric-blue hatch, a ruby shooting brake and a yellow mid-engine car, each at sunset
WatchImageVideoAudio3D
AI video adsHOVER FOR A LITTLE MAGIC

The Showroom · Beat-cut AI car ads

Lock the car, cut on the beat.

Three car ads of about 40 seconds show the method: lock the car and performer as references, write each start frame like a camera report, animate it with Seedance 2.5, then cut on the measured accents of a generated track.

Watch the ads FREE TO EXPLORE · NO SIGN-UP
Content Engine: stills from five of the fifteen vertical videos side by side
CreateImageVideoAudio
Short-form videoHOVER FOR A LITTLE MAGIC

Content Engine · Remake a proven format

Copy the format, change the idea.

Fifteen 30-second vertical videos made in Claude with Scenario MCP. Learn how the scenario-remake skill maps a reference video's hook, climbing number, turn and ending onto your idea, generates pictures and sound, and draws every caption in code.

Pick a format CLAUDE SKILL
A stylized 3D character with a black bob and an orange jacket waves at the camera
Watch3DVideo
Character filmHOVER FOR A LITTLE MAGIC

Fully Rigged · Rigging a game character

Rig a game character, face to fingers.

Follow a low-poly character through the Scenario MCP: a 78-bone body rig from GPT-6 Astra 3D, 52 ARKit face shapes from Claude Opus 5.5 3D, and new moves pulled from generated video. Play the rig live, then take the skill.

Step inside FREE TO EXPLORE · NO SIGN-UP
Kinetic Film: the word FRAME in black on an orange ground, split by a glowing slash from IS CODE. in orange over drifting source code, two frames from Just code
WatchAudio
Motion graphicsHOVER FOR A LITTLE MAGIC

Kinetic Film · Launch films in code

Write a launch film as code.

Just code is a 52-second 4K kinetic-type film where every frame is code. See how a Claude skill turns a brief into a beat sheet, scores it with Scenario music and sound, and checks every frame. Download the skill.

Watch the film CLAUDE SKILL
A man seen from above with his head bowed in a narrow corridor, split diagonally between the gray 3D blocking and the finished warm picture
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Film & processHOVER FOR A LITTLE MAGIC

The Corridor · From blocking to picture

Block in Unreal, finish with video.

A 30-second horror short where every move, glance and word was staged in Unreal with an actor rigged from Scenario models: 92 bones, 52 face shapes. A video model only finished the picture. Wipe between both, then take the skill.

Wipe through the film FREE TO EXPLORE · NO SIGN-UP
Same Product, Every Variation: a woman in an ivory silk shirt wearing round amber-lens sunglasses against a sunlit limestone wall, beside a card showing the same sunglasses in palladium with mirror lenses
ExploreImageVideoAudio
Product variations for e-commerceHOVER FOR A LITTLE MAGIC

Same Product, Every Variation · Zero drift

Edit one photo into every colourway.

Lock one master photo per product, then change one part per edit. With Claude Code and the Scenario MCP, that made 36 bags, 27 pairs of sunglasses and 48 rings for a fictional maison's shop, plus try-ons on two models.

Pick a variation FREE TO EXPLORE · NO SIGN-UP
A crescent-shaped reef covered in colourful coral colonies, surrounded by blue water and sand
Play3DImageAudio
Playable 3D habitatHOVER FOR A LITTLE MAGIC

Build A Reef · Procedural coral growth

Grow a living reef from generated art.

Plant corals and watch them grow in a playable 3D reef. See the route behind it: Scenario makes the concepts and textures, Blender shapes the assets, procedural rules grow 12 corals and swimming rules move 24 animals.

Step inside FREE TO EXPLORE · NO SIGN-UP
ALTER: the same moment of one take six times, a man toasting the camera on a seaside promenade with a paper cup, then a can, as a grandmother, in a snowy mountain village, as a hand-drawn anime character and as a clay puppet
ExploreVideoImageAudio
Video to videoHOVER FOR A LITTLE MAGIC

ALTER · Edit video, keep the performance

Swap, recast or restyle any take.

One eight-second take, changed eleven ways with a free Claude skill and the Scenario MCP. Learn the three modes (swap, motion transfer, restyle), the target-frame trick that makes products look photographed, and the checks run on every draft.

Switch the take FREE CLAUDE SKILL
A courier girl holding a scroll waits on a country train platform at sunset while an old wizard reads
PlayImageVideoAudio
Playable pixel-art gameHOVER FOR A LITTLE MAGIC

Scroll Courier · Pixel sprites from video

Snap AI sprites to a pixel grid.

Play a pixel-art platformer where every sprite was generated. Learn why image models ignore pixel grids, how Scenario Pixelate locks one, and how three Scenario workflows turn two poses into a sprite sheet with Seedance 2.5.

Play & watch FREE TO EXPLORE · NO SIGN-UP
A stylized cottage, a dwarf in a lamp helmet, a scooter and wooden crates beside a dirt road in a Unity village
Explore3DVideoImage
Film and live 3DHOVER FOR A LITTLE MAGIC

Small Worlds · Game-ready props for Unity

Cut 835,000 triangles down to 5,000.

Eight props, each from one sentence: a GPT Image 2.5 concept, a Meshy 7.1 model, then a low-poly rebuild by Claude Opus 5.5 3D that bakes the detail into textures. Compare before and after, then see them run in Unity.

Enter the village FREE TO EXPLORE · NO SIGN-UP
A Roblox player with a sword faces a horde of zombies in front of a crypt in a night graveyard
PlayImage3DAudio
Playable gameHOVER FOR A LITTLE MAGIC

Graveyard Waves · Build a Roblox game

Generate every asset of a Roblox game.

See how one agent built a Roblox zombie game with the Scenario MCP: one style frame behind every concept, a triangle budget per mesh, sound takes picked by measurement. 123 runs, 12 models. Play a wave, then take the skill.

Play a wave FREE TO EXPLORE · NO SIGN-UP
Fifteen frames of the same bouncing Scenario logo, each in a different world: a caution tape, a steamboat cartoon, an 8-bit game, a synthwave sunset, Van Gogh's starry sky, a disco floor and a metro map
WatchAudio
Motion design in codeHOVER FOR A LITTLE MAGIC

One Logo, 42 Worlds · Beat-synced code

Sync picture and music to one clock.

Find out why the picture and the soundtrack should read the same timeline. The Scenario logo bounces through 39 worlds drawn in SVG, CSS and canvas, and 11 soundtracks are synthesized from that clock, so every beat lands. Skill included.

Jump between worlds FREE TO EXPLORE · NO SIGN-UP
One frame of a woman leaning on a teal car at a desert gas station, cut into twelve vertical strips, each in a different color grade
ExploreVideoAudio
Interactive gradingHOVER FOR A LITTLE MAGIC

One Loop, Twelve Grades · Code-made LUTs

Grade video in code, then bake LUTs.

Learn to grade footage with plain color math instead of a model. Twelve recipes on one loop are judged on stills, baked into .cube LUTs for Premiere and Resolve, and masked with SAM 3.1 Video for one kept color.

Switch the grades FREE TO EXPLORE · NO SIGN-UP
A silver roadster backflips off the top of a curled ramp in a sunset desert canyon, a ringed planet in the sky
PlayImage3DAudio
Playable gameHOVER FOR A LITTLE MAGIC

Full Self Flying · Building in three.js

Code a car game around 24 assets.

See how one agent wrote a three.js driving game around 24 Scenario assets: an image-to-3D car and scenery, a 360 sky and sprites, each model cut under a megabyte in headless Blender. Play the curl ramp, then take the skill.

Play the game FREE TO EXPLORE · NO SIGN-UP
A pixel-art battle mage and a straw training dummy in a moonlit castle hall, with a fiery explosion bursting on the dummy
CreateImage
Pixel VFX libraryHOVER FOR A LITTLE MAGIC

Pixel VFX Forge · Remix effect recipes

Remix 42 pixel effects for your game.

Pixel VFX are layers of heat cut into hard colour bands, saved as a JSON recipe. Remix 42 effects with words or sliders, preview them on a character, then export MP4, GIF, sprite sheets or Godot frames, free.

Open Pixel VFX Forge FREE · IN YOUR BROWSER
Eight Ways to Edit: eight video frames in a grid, one per editing style (calm, kinetic, documentary, trailer, tutorial, diagram, paper cut-out and hype), all telling the same harbor sketch-to-render story
WatchImageVideoAudio
Video editing stylesHOVER FOR A LITTLE MAGIC

Eight Ways to Edit · Editing-style skills

See how editing rules change a story.

Learn what an editing style controls: pace, cuts, camera, lettering, voice and music. Eight styles edit the same finished process, from 43 to 132 spoken words a minute. Compare two side by side, then download each as an agent skill.

Compare the styles FREE · RUNS IN YOUR BROWSER
An elderly woman in a burgundy cardigan looks out of a rainy window toward a lighthouse at night
WatchImageVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Dottie's Voice · Directing a dialogue short

Direct dialogue shots second by second.

Learn to direct an AI short with spoken lines: one look for the whole cast, sets relit before any motion, prompts timed second by second, single moments fixed from their own frames. A 61-second film, a making-of and a skill.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
Blender 2D Animation: one side-scroller frame split down the middle, a red panda in a golden-hour jungle on the left and a black cat on a moonlit Halloween street on the right
ExploreImageVideo
2D animation in BlenderHOVER FOR A LITTLE MAGIC

Blender 2D Animation · Animate, then reskin

Animate once in Blender, swap the art.

Learn to animate generated art once and re-dress it by swapping the pictures. Blender stacks Scenario images as flat cards in depth for parallax, with keyed jumps and rigid-body props. Jungle, Halloween and snow looks share one script.

Switch the look FREE · RUNS IN YOUR BROWSER
Twelve looping motion graphics in a grid: a blue square tunnel, lilac Bauhaus shapes, an orange Newton's cradle, a pink halftone wave, black ridge lines, a mint check mark, lilac Truchet paths, a pink fan, lime flip tiles, orange contour lines, saffron quarter circles and grey isometric cubes
CreateVideo
Motion graphicsHOVER FOR A LITTLE MAGIC

Motion Loops · Seamless loops in code

Code loops that repeat with no seam.

The trick behind a seamless loop: draw each frame as a function of time, every motion on a period that divides 12 seconds. Browse 80 Canvas loops, copy one as a single HTML file, recolor it, or take the skill.

Watch & copy FREE CODE
A great tree with a carved door at dusk between glowing toadstools and lamps, a circle in the middle showing the same tree as grey Blender geometry
WatchImage3DVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

The Last Lantern · Blockout-driven film

Steer a long film with a blockout.

Learn to keep a long generated film under control: a grey Blender playblast fixes camera and timing, one still per cut sets the look, reference sheets hold identity. Two minutes, 40 Seedance 2.5 cuts, with a guide and a skill.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A grid of twelve 3D versions of the same badger blacksmith character, one per image-to-3D model, each labelled with the model's name
Explore3D
Interactive model comparisonMOVE CLOSER. WATCH IT CHANGE.

Image to 3D Benchmark · Judging meshes

Strip the textures to judge a mesh.

Find out how to judge an image-to-3D mesh: view it as clay to see real geometry, test budgets of 4,000 and 10,000 triangles, and score silhouette match. 12 models, six pictures, live in 3D, with a skill for yours.

Compare the meshes FREE TO EXPLORE · NO SIGN-UP
The Tower of Cats title screen in its Halloween theme: the logo with a pumpkin hat and bats over an autumn meadow at dusk, with a jack-o'-lantern stump and an orange PLAY button
PlayImageAudio
Playable game, re-themedMOVE CLOSER. WATCH IT CHANGE.

Theme Swap · Edit art, keep layouts

Re-theme a game, keep every hitbox.

Learn to re-theme a game by editing each picture instead of redrawing it, with a theme sheet as second reference so layouts and hitboxes stay put. Play the Halloween and Christmas editions, made for 585 CU, and take the skill.

Swap the theme FREE TO EXPLORE · NO SIGN-UP
Edit One Thing, the pair test: an owl's two feather tufts in the original, then three image models told to remove only the left one; one model kept the right tuft, two removed both
WatchImageVideo
Image edit comparisonMOVE CLOSER. WATCH IT CHANGE.

Edit One Thing · Precise image edits

Prompt one change, protect the rest.

Get the prompt pattern for precise image edits: name the one change, then list what must stay. GPT Image 2.5, Gemini 3.1 and FLUX.3 run 13 edits, checked with change maps and overlays. Copy the pattern or skill.

See what changed FREE · RUNS IN YOUR BROWSER
An astronaut in a white suit stands on the wet floor of a dark hangar, his suit and the floor lit red by emergency lights
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A technical demoHOVER FOR A LITTLE MAGIC

Green Screen to Any Scene · Compositing

Relight a keyed subject for any scene.

Follow four steps from a green studio shot to any world: generate the move, cut out the subject, composite it, then relight it with a video edit model. Of three models tested, FLUX.3 Edit Video won and cost least.

Compare the models FREE TO EXPLORE · NO SIGN-UP
An anime-style rendered alley fight in the rain, with the original Grease Pencil lines drawn in gold on top of the two fighters
ExploreVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Grease Pencil to Final Frame · Blender

Render animatics and keep every key.

Five Grease Pencil animatics rendered from Blender with the Scenario plugin, through Seedance 2.5 and MiniMax H3. See how short shots get past video-model minimums, how drift was measured frame by frame and fixed, then take the agent skill.

Compare frame by frame FREE TO EXPLORE · NO SIGN-UP
The same selfie twice, side by side: the raw phone take in a white room, and the AI edit with 100% AUTOMATED set in bold type behind the speaker's head on a dark set
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Video editingHOVER FOR A LITTLE MAGIC

Auto Edit · Claude edits your selfie

Edit video with notes, not keyframes.

A 16-second selfie becomes a finished edit: pauses cut, type behind the head, a world rebuilt by Seedance 2.5 with lips in sync, a score timed to the key word. Take the free Claude skill for the Scenario MCP.

Watch & compare FREE CLAUDE SKILL
Change Only X Product, step 05: a hand with pink and lime nails holds a KOBU dragon-fruit soda can covered in condensation on a wet neon-lit city street at night
CreateImageVideo
Interactive video edit chainMOVE CLOSER. WATCH IT CHANGE.

Change Only X · Product · Chained edits

Change one thing, keep the camera.

A 7-second soda shot, edited five times on Seedance 2.5. Each edit starts from an earlier clip and changes one thing, so the camera move lines up frame for frame. Wipe between steps and copy every prompt.

Step through the edits FREE · RUNS IN YOUR BROWSER
Through a frosted cottage window at night, an elderly woman in a grey cardigan sits by an oil lamp, a postcard from the desert pinned to the blue wall beside her
ExploreImage
Infinite zoom storyHOVER FOR A LITTLE MAGIC

Wish You Were Here · Infinite zoom

Nest six photos into an endless zoom.

Scroll from a Lofoten fjord through a window, a postcard and a desert campfire, back to the fjord. Closer views are upscaled from the centre, wider ones painted out with Reframe, and frames hide every seam. Take the agent skill.

Scroll in FREE · RUNS IN YOUR BROWSER
Same Moves, New Actor: nine square takes in a grid, the grey original and eight characters (a samurai frog, a grandma in a pink tracksuit, a red panda monk, a baker, a white robot, a skeleton in a tuxedo, a rain kid and a garden gnome) all striking the same dance pose
ExploreImageVideo
Character recastingHOVER FOR A LITTLE MAGIC

Same Moves, New Actor · Dance recasting

Recast one dance on eight characters.

A grey dancer performs a hip-hop routine and a sword dance, then Kling V3 Pro Motion Control moves eight drawn characters along the same take, pose for pose. The key rule: place each actor where the original starts. Skill included.

Watch all nine FREE · RUNS IN YOUR BROWSER
A tiny grandma in a purple cardigan pinches the cheek of a huge red ogre in a black suit while furry, winged and slime monsters cheer with empty plates in a diner
WatchImageVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Game to Trailer · Song-first trailers

Remake simple games as movie trailers.

Three casual games become cinematic trailers: characters recast as 3D sheets, a genre parody shot list, one still per shot animated with Seedance 2.0, then every cut timed to one ElevenLabs song. Read every shot's prompts and take the skill.

Watch & compare FREE TO EXPLORE · NO SIGN-UP
Give Each Picture a Job: four reference cards (a chrome toaster, a grumpy old man, a seventies kitchen and a clay snail), each tagged with its job, beside the claymation toaster scene they became
ExploreImageVideo
Multi-reference image recipesHOVER FOR A LITTLE MAGIC

Give Each Picture a Job · Multi-reference

Tell each reference what not to take.

Eight sets of reference pictures, each picture with one job (subject, pose, style, light, palette), combined by GPT Image 2.5 Sunburst into one image, then a six-second Seedance 2.5 film. Copy every prompt and download the cards.

See the jobs FREE · RUNS IN YOUR BROWSER
An elderly woman in a lilac coat lifts the teal and saffron scarf she has been knitting above her head and laughs as the fans around her cheer under the stadium floodlights
PlayImageVideoAudio
Playable broadcast huntHOVER FOR A LITTLE MAGIC

Fan Cam · Plant fans in crowds

Plant twelve fans in one crowd photo.

Pan a broadcast camera over hundreds of fans and hold on the twelve hidden ones to watch them react. Each was planted with an edit pasted back through a mask, re-shot as a TV close-up, then animated with Kling V3.

Go live FREE · RUNS IN YOUR BROWSER
A white living room halfway through its makeover: a rust corduroy sofa, a travertine table, a walnut wall and a paper lantern glow in golden light while the far wall, with two tall black-framed windows, is still bare
ExploreImage3DAudio
Walkable 3D interiorsHOVER FOR A LITTLE MAGIC

Open House · Photo to walkable room

Turn one photo into a walkable room.

One generated living room, restyled six ways, becomes seven 3D worlds with World Labs Marble 1.1. Objects are erased from each photo, rebuilt in 3D with Hunyuan 3D and put back to pick up and throw. Skill included.

Walk in FREE · RUNS IN YOUR BROWSER
Hibana: Yuki, a silver-haired fighter in white, stands guard as towers of blue ice rise from a frozen pond and launch Ren into the air on a snowy winter-festival stage
PlayImageVideo3DAudio
Playable 3D fighting game

Hibana · Fighting game moves from video

Animate fighters from short video takes.

Play a browser fighting game Claude Code built in three days. Each fighter went from one image to a rigged 3D model, and every move started as a Kling V3 video that Uthana Video to Motion put on the skeleton.

Enter the fight FREE · KEYBOARD OR GAMEPAD
A staged world of generated survivors, wrecked vehicles, companions and loot containers
ExploreImage3D
Game asset productionHOVER FOR A LITTLE MAGIC

Quarantine 07 · Sequential game asset kits

Make game assets that belong together.

Seven post-apocalyptic kits, 66 designs and 198 GLB models, made in sequence: direct one design, generate four matching views, then run Tripo P2 Multi View three times for three mesh densities. Lids start as separate parts. Skill included.

Explore the kits FREE TO EXPLORE · NO SIGN-UP
Change Only X Fashion, step 06: a freckled model with copper curls in a cream straw boater, cat-eye sunglasses and a black and ivory velvet pleated dress stands with her skateboard on a mirror salt flat at sunset, a Dalmatian at her side
CreateImageVideo
Interactive video edit chainMOVE CLOSER. WATCH IT CHANGE.

Change Only X · Fashion · Stacked edits

Swap one piece, keep the whole ride.

A 9-second skate shot edited six times on Seedance 2.5, each edit built on the step before: a dress, accessories, a salt flat, a new model, a dog, velvet. See the keep-everything prompts and the reference sheets behind each change.

Step through the looks FREE · RUNS IN YOUR BROWSER
Every Scenario: a 3D cartoon character with a long white bubble ponytail and a thousand gloved arms fanned out behind her, over an orange field with THOUSAND HANDS in blue type passing behind her arms
WatchImageVideoAudio
Music videoMOVE CLOSER. WATCH IT CHANGE.

Every Scenario · Code over AI footage

Layer code graphics around AI footage.

A 2:05 music video: 24 Seedance 2.5 and LTX 2.5 Pro clips, untouched, with every word and shape drawn by code, behind and in front of the singer via a person matte. Hold F to peel it off. Skill included.

Watch and peel FREE · RUNS IN YOUR BROWSER
A chrome and black-leather rangefinder camera rendered in Blender, its silver lens rings and dials catching soft studio light
ExploreImage3D
Interactive 3D case studyMOVE CLOSER. WATCH IT CHANGE.

Two Rulers · Concept to faithful 3D

Model from a ruler, not drawn views.

Two GPT Image 2 concepts rebuilt in Blender by agent teams. Generated views drifted, so one team measured a Hunyuan 3D mesh and the other solved the concept's camera. Compare every gate, orbit both models, take the skill.

Compare the builds FREE TO EXPLORE · NO SIGN-UP
Change Only X, step 05: Lumi, a pink axolotl girl in a mint wetsuit and holographic goggles, holds up a glowing golden parcel in an underwater coral-reef town, with Nami, a pink jellyfish with long glowing tentacles, beside her head
CreateImageVideo
Interactive video edit chainMOVE CLOSER. WATCH IT CHANGE.

Change Only X · Chained video edits

Edit one thing, keep the shot.

See how to chain video-to-video edits on Seedance 2.5, each changing one element of the step before while camera and timing hold. Five edits, one 9-second shot. The key: a character sheet for every new character. Prompts and skill included.

Step through the chain FREE · RUNS IN YOUR BROWSER
Crimson Tower gameplay: a hooded huntress with a crimson scarf dives sword-first at a horned demon brute, trailing a cyan afterimage, while a sickle cultist and a pink wisp close in inside a ruined gothic cathedral
PlayImageAudio
Playable roguelite

Crimson Tower · Sprites from video clips

Build a side-scroller's art and sound.

Play a five-floor roguelite, then see how its art was made: two poses on magenta, animated as Kling clips, cut into pixel-art loops. Every sprite, level layer set, track and sound effect came from Scenario. Making-of PDF and skill included.

Start the climb FREE TO PLAY · RUNS IN YOUR BROWSER
A red armored mecha with a siege cannon arm and a heavy fist standing on a glowing assembly platform inside a dark industrial hangar
Create3DImageAudio
Interactive 3D workshopMOVE CLOSER. WATCH IT CHANGE.

Mech Bay 03 · Swappable mech parts

Split one mech into swappable parts.

See how one mech render becomes isolated part sheets (GPT Image 2.5) and textured meshes (Tripo P2) in a Scenario workflow. Three frames give 18 parts, fitted by geometry, so any leg, arm or head swaps in. Skill included.

Enter the bay FREE TO EXPLORE · NO SIGN-UP
Pit Tactics: on an isometric pixel-art mining deck, a hooded sniper shoots a fuel barrel that bursts into a fireball beside a pit, while an armoured convict in a mining exosuit fires at a burning red alien behind cargo crates and sandbags
PlayImageAudio
Playable pixel-art game

Pit Tactics · Generated isometric tactics art

Draw a squad twice, mirror the rest.

Play a turn-based mission, then see the method: each unit drawn twice on magenta, animated with Kling V3, keyed, looped and mirrored. 121 clips gave 15 units, plus effect sheets, props and sound, for 4,154 credits. Skill included.

Start the mission FREE · RUNS IN YOUR BROWSER
A 3×3 grid of nine versions of the same picture, a lighthouse built from stacked suitcases on a frozen sea at dusk with a beam made of moths, one per image model, each labelled with the model's name
CreateImage
Interactive model comparisonMOVE CLOSER. WATCH IT CHANGE.

Nine Models, One Brief · Fair bake-off

Test image models the fair way.

See how to run a fair comparison: one checkable brief per test, the same input for every model, one output at defaults, no cherry-picking. Nine models, 18 tests, 162 images, with credits and time per job. Skill included.

Compare the models FREE · RUNS IN YOUR BROWSER
Iso Cycles: five pixel-art heroes (an orc with an axe, a hooded necromancer, a mossy stone golem, an armoured knight and an elf archer) facing different directions on a dark isometric tile floor
CreateImageVideo
Playable pixel-art spritesHOVER FOR A LITTLE MAGIC

Iso Cycles · 8-direction sprites from video

Animate a hero in eight directions.

The pipeline behind 20 sprite sheets: GPT Image 2.5 draws five angles, Kling V3 animates walk, run, idle and attack, and a local script loops, pixelates and mirrors the rest. Steer five heroes, then take the sheets, prompts and skill.

Take the controls FREE · RUNS IN YOUR BROWSER
Sketch to Asset: a fan of glowing game cards, Yuki the street runner raised on a white and platinum card in front, a dark gold card and Figo the gecko's card either side
ExploreImage3D
Interactive 3D cards and modelsMOVE CLOSER. WATCH IT CHANGE.

Sketch to Asset · Pencil to 3D

Let a pencil sketch set the pose.

Use a pencil sketch as the reference image and the render keeps its pose. Nine sketches became GPT Image 2.5 renders, PBR game cards with PATINA maps, and textured 3D models you can orbit. Prompts, skill and PDF included.

Turn the cards FREE TO EXPLORE · NO DOWNLOAD
The Mirror Keeper: a sunlit island terrace of terracotta and blue zellige, a golden sunbeam bouncing between brass mirrors towards a white lighthouse
Play3DImageAudio
Playable 3D puzzleMOVE CLOSER. WATCH IT CHANGE.

The Mirror Keeper · Generated 3D puzzle

Assemble a puzzle from 16 meshes.

Play a light-bending puzzle, then see the recipe: one concept image per object in a shared studio framing, Tripo P2 for all 16 meshes, PATINA materials, and a Three.js engine with a solver written by Claude Code. Skill included.

Play The Mirror Keeper FREE TO PLAY · NO DOWNLOAD
Celestial Orrery: embroidered wool planets on thin brass rails around a glowing sun, above a starry navy felt table in a candlelit atelier
Explore3DImageAudio
Interactive 3D modelMOVE CLOSER. WATCH IT CHANGE.

Celestial Orrery · Real orbits, handmade

Make real data look handmade.

Wind a walnut and brass orrery whose embroidered planets follow real orbits. See the split: Scenario made planet maps, materials, the sky panorama, the pedestal and score, while Blender scripts built the moving clockwork. Four prompts and skill included.

Wind the orrery FREE · RUNS IN YOUR BROWSER
Kumo Ramen-ya with its roof lifted: a cutaway ramen house at dusk with a noodle production line, a kaiten counter and animal staff serving guests
Explore3DImageAudio
Interactive 3D dioramaMOVE CLOSER. WATCH IT CHANGE.

Kumo Ramen-ya · One asset per object

Bring a whole 3D cutaway to life.

Lift the roof on a working ramen house and see how one Claude Code session built it through Scenario MCP: 187 generations, one image per object, Tripo 3.1 meshes, rigged walk clips and PATINA materials. Skill included.

Step inside FREE · RUNS IN YOUR BROWSER
A sage and ivory Rococo salon in 1750, lit by low evening sun through three tall windows, with gilt Scenario-generated furniture
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Interactive 3D historyMOVE CLOSER. WATCH IT CHANGE.

The Room Remembers · Furnishing six eras

Furnish one room across six eras.

Walk one room from 1550 to 2050. The architecture stays; each era's furniture comes from one style image, generated object by object and made 3D with Tripo P2. Inspect 140 models, then download 174 recipes and the skill.

Travel through time FREE TO EXPLORE · NO SIGN-UP
A watercolour picture-book page: a girl in a yellow raincoat and red boots holds a watering can beside a stone well in a dry hill village, a frog on the well's rim
CreateImageAudio
Interactive picture bookMOVE CLOSER. WATCH IT CHANGE.

The Picture Book · Consistent characters

Redraw a book, keep its characters.

Twelve spreads, six styles, three languages. Three character sheets hold the characters across 72 pictures, each style is redrawn rather than filtered, and words are typeset, never drawn, so languages swap without redrawing. Skill and PDF included.

Open the book FREE TO EXPLORE · NO SIGN-UP
Inside the invented pavilion at golden hour: a visitor studies a lake photograph as the diagrid screen casts diamond shadows across the gallery
WatchImage3DVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Pavilion · Archviz film from one prompt

Film a building from noon to dusk.

One prompt, one agent in headless Blender with the Scenario Blender Plugin and MCP: 125 minutes, 56 generations. A second pass relit it and recaptured its visitors from performed video. Compare both passes, then take the skill.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A striped paper lighthouse on a rocky islet beside a paper sailboat, with folded-paper houses along the quay at dawn
WatchImage3DAudio
Film & processHOVER FOR A LITTLE MAGIC

Paper Harbor · Paper diorama in Blender

Fold a paper town, then grade it.

One agent built this 15-second papercraft film in 82 minutes: Blender Python for the folds, waves and camera, Scenario for shop fronts, paper stocks, props, music and sound. Scenario analysis then graded the frames and drove the fixes. Skill included.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A pastel low-poly island town with a windmill, a market, a lighthouse and a town hall on a floating ocean tile, boats circling
Play3DImageAudio
Playable 3D townMOVE CLOSER. WATCH IT CHANGE.

Island Builder · Night lights from textures

Light a 3D town with colour keys.

See how GPT Image 2 concepts became Tripo 3.1 models in one shared pastel style, how asset slots let any model pop onto a lot, and how a colour key turns dark window glass into night light. Take the skill.

Step inside FREE TO EXPLORE · NO SIGN-UP
A drowned city lit gold and turquoise around a clock tower, a manta ray gliding overhead
WatchImage3DVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Lamplight Deep · Finish renders with AI

Prove a game film in seven frames.

See how to prove a game-style film before rendering it: one agent built a drowned city in Blender, finished seven key frames from their renders, composited the HUD exactly and finished one moving shot with Seedance 2.5. Skill included.

Collect the orbs FREE TO EXPLORE · NO SIGN-UP
A tiny ramen stand at the end of a rainy alley under a tall pink and cyan neon sign
WatchImage3DAudio
Film & processHOVER FOR A LITTLE MAGIC

Last Order · A one-take Blender shot

Script one unbroken shot in Blender.

One agent built a 10-second rainy ramen alley in Blender in 55 minutes. See how Scenario made legible invented signs, wet PBR materials, a 360 sky and two 3D props, and how test frames fixed the scene. Skill included.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A white wedge racer drifts sideways through a neon canyon bend, sparks streaming from its rear wheels
WatchImage3DAudio
Film & processHOVER FOR A LITTLE MAGIC

Neon Drift · Concept to drivable car

Split a concept car so it drifts.

Watch a 15-second synthwave racing film one agent built in 70 minutes. See how one concept became a mesh split into seven parts so the wheels spin, how prompts spelled out invented billboards, and how review changed the render.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A red and white lighthouse on a sandstone headland at dusk, a tiny red roadster on the cliff road beside it
WatchImage3DVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Previs to Picture · Restyle a blockout

Restyle a previs, keep its camera.

See why the previs is colour-coded: prompts name every shape, so a yellow blob becomes gorse. Two GPT Image 2 style frames then guide one Seedance 2.5 video-to-video pass that keeps the camera, timing and car positions. Skill included.

Compare & explore FREE TO EXPLORE · NO SIGN-UP
A young woman in a mustard coat walks down a rainy street that is still half grey viewport clay, render buckets sweeping out from her feet, a build clock at 28:45
WatchImage3DVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Twenty Minutes · A character, built live

Rig and dress a character on camera.

Watch Wren go from a drawing to a walking character in 18 real minutes. See how one drawing became a body and five garments, got a 52-bone rig, and how Seedance 2.5 finished the shot. Skill included.

Watch the build FREE TO EXPLORE · NO SIGN-UP
A colossal bioluminescent creature glides over a rusted research station on the sea floor
WatchImage3DAudio
Film & processHOVER FOR A LITTLE MAGIC

Hadal · Let AI review your renders

Fix a horror film from review notes.

One agent built a 30-second deep-sea horror film in Blender in 84 minutes. See how grey proxies became Scenario meshes, including a rigged creature, and how each analysis note on a test render changed the scene. Skill included.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A glass perfume flacon with a pale stone stopper and an OLVANE Marée Pâle label on a sea-cliff wall at dawn, a bergamot beside it
CreateImageVideoAudio
Interactive fragrance launchMOVE CLOSER. WATCH IT CHANGE.

Bottled · One product, exact everywhere

Keep the same bottle in every world.

An invented perfume launches across six note worlds, two key visuals and an 8-second film. See how the flacon was built in code, placed into each generated world, and kept its label exact with a typeset corner-pin. Take the skill.

Walk from dawn to night FREE TO EXPLORE · NO SIGN-UP
A medical plate of a heart cut through its four chambers, with blue and red arrows showing blood leaving through the pulmonary trunk and the aorta
ExploreImageAudio
Interactive anatomy explainerMOVE CLOSER. WATCH IT CHANGE.

Inside a Heartbeat · Accurate medical plates

Teach a heartbeat, stage by stage.

Follow one heartbeat in six narrated stages and four layers. See how the heart was modelled in code and checked against open textbooks, finished as 48 plates by GPT Image 2.5, with every arrow drawn from the model. Skill included.

Start the beat FREE TO EXPLORE · NO SIGN-UP
One frame split by the reveal slider: the synthetic stand-in against a plain wall on the left, the painted knight in a candlelit tavern on the right, both looking up at the rafter
CreateImageVideoAudio
Performance & processHOVER FOR A LITTLE MAGIC

A Cast of One · Performance transfer

Recast one take as four characters.

One phone take by a synthetic stand-in becomes four tavern characters. See how Seedance 2.5 or Kling motion control re-renders the body, and how a voice changer keeps the words and timing. Drag the reveal. Skill included.

Drag the reveal FREE TO EXPLORE · NO SIGN-UP
The Babel Tavern by candlelight: an elf bard with a lute by the hearth, a hooded knight, a raven on its perch and a wooden mimic chest with amber eyes
PlayImageVideoAudio
Multilingual questMOVE CLOSER. WATCH IT CHANGE.

The Babel Tavern · Multilingual voice casting

Lock a voice across eight languages.

Six characters greet you in eight languages with the same face and voice. See how each first take becomes an audio reference for every language, why puns are rewritten instead of translated, and how a beak gets lip sync.

Enter the tavern FREE TO EXPLORE · SOUND ON
The same line in five takes side by side: Mira, her tabby cat, a white marble bust of her, an anime Mira and a 1990s camcorder Mira stamped JUN 14
CreateImageVideoAudio
Interactive videoHOVER FOR A LITTLE MAGIC

One More Take · Directing generated takes

Direct one actress through any note.

Direct Mira, an invented actress, with notes for twelve languages, deliveries, identities and eras. See how one portrait, one voice and one script feed every take, how transcripts check each line, and how five lip-sync models compare.

Direct Mira FREE TO EXPLORE · NO SIGN-UP
The Great Pyramid of Khufu in its original white limestone casing at dawn, seen from the Nile harbour at Giza
ExploreImage3DVideoAudio
Narrated 3D and 360 visitsMOVE CLOSER. WATCH IT CHANGE.

The Stones Remember · Egypt to scale

Paint history over measured geometry.

Visit five sites of ancient Egypt, from the Great Pyramid to Abu Simbel, restored and narrated. See how a sourced research bible came first, each panorama was painted over a true-scale guide, and hieroglyphs were typeset from a font.

Step inside FREE TO EXPLORE · NO SIGN-UP
A blue engineered-mesh running shoe with orange laces on a red running track at dawn
CreateImage3DVideoAudio
Interactive footwear dropMOVE CLOSER. WATCH IT CHANGE.

One Sole · One model, every image

Ship a shoe drop from one model.

An invented shoe goes to 8 colorways, 4 uppers, 5 campaign worlds and 32 product pages. See why every image edits a render of one 3D model, how material finishes set the uppers apart, and how loops stay seamless.

Pick a colorway FREE TO EXPLORE · NO SIGN-UP
A felt old otter floats at sunset with a tiny honey-coloured pup asleep on his belly
WatchImageVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

Hold On · Felt stop-motion, one agent

Direct a felt stop-motion short.

See how one agent, Claude Opus 5.5, made a two-minute felt short through Scenario MCP: puppet sheets keep three characters on model, Blender guides fix each shot, and first and last frames steer the motion. Download the skill.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
Three phones playing three invented mobile game ads: a painterly flower match-3, a clay fox pin-pull puzzle and an anime summon screen
WatchImageVideoAudio3D
Mobile game ads

Tap to Install · Agent-made mobile ads

Code the gameplay before the ad.

Eight ads for invented mobile games, each made by one agent with Scenario MCP, share one eight-step method. Find out why a deterministic engine runs the gameplay, how Blender stages each shot, and download the skill for your game.

Watch the ads FREE TO EXPLORE · NO SIGN-UP
Maison Vesprée at golden hour: a stone manor and its press house on the slope of the Montagne de Reims, vines falling to the plain and the village steeple
ExploreImageVideoAudio
Luxury brand worldMOVE CLOSER. WATCH IT CHANGE.

Maison Vesprée · One bottle, every image

Keep one bottle exact in every image.

Explore an invented Champagne house directed through Scenario MCP, from typeset labels to a 360 estate tour. The trick: model the bottle once, generate each scene with its label blank, then apply the exact label. Prompts and skill included.

Enter the Maison FREE TO EXPLORE · NO SIGN-UP
Lamplighter at night: a small brass automaton on wet cobblestones before a glowing bronze orrery, neon signs reflected in the rain
Play3DImageAudio
Playable 3D gameMOVE CLOSER. WATCH IT CHANGE.

Lamplighter · Build a 3D browser game

Build a game level object by object.

Play a one-level Three.js game: Claude Code wrote the engine, and 66 Scenario MCP generations replaced every primitive. The method is one concept per object, image to 3D, a rigged hero, then Blender cleanup. Skill included.

Play Lamplighter FREE TO PLAY · NO DOWNLOAD
The same rounded villa in synthwave pixel art and autumn felt, split down the middle
CreateImageVideo
Interactive 3D & videoMOVE CLOSER. WATCH IT CHANGE.

Mirage House · Eight styles, one path

Restyle a walkthrough eight ways.

Explore a villa in 3D, watch it build in fifteen steps, then compare eight looks on the same camera path. Behind them: one plain Blender walkthrough, a style frame per look, and a Seedance 2.5 video edit.

Explore Mirage House FREE TO EXPLORE · NO SIGN-UP
A red paper ship and its captain sail through layered teal waves beneath a golden sun
ExploreImageAudio
Interactive paper theatre

From sea to stage · Scroll-driven papercraft

Tell a scroll story in paper cutouts.

Scroll through five acts of a painted paper theatre, ring a bell and solve a wave puzzle. Discover how a kit of transparent cutouts and puppet part sheets keeps characters consistent, and download the agent skill for your own story.

Step inside FREE TO EXPLORE · NO SIGN-UP
A girl looks up at a weathered turquoise mecha beneath warm laboratory skylight beams
WatchImageVideoAudio
Film & processHOVER FOR A LITTLE MAGIC

The Sleeping Giant · Short-film continuity

Hold the world still between cuts.

Watch a 52-second short about a girl and a sleeping mecha, then see the method: Blender stages scale and camera, one approved frame anchors every later keyframe, and Seedance 2.5 animates between first and last frames. Skill included.

Watch & explore FREE TO EXPLORE · NO SIGN-UP
A keeper in a vermilion cloak stands beside a small sun in its cradle beneath a luminous golden astronomical ring
CreateImageVideo
A study in perspectiveMOVE CLOSER. WATCH IT CHANGE.

The Sun Keeper · Re-shoot one take

Re-shoot one take from thirteen angles.

Compare one continuous take with its thirteen-angle recut across three worlds. You stage the moment in Blender, then rephotograph the take in one Seedance 2.5 generation from a numbered shot list. Prompts, recipe and skill included.

Change the perspective FREE TO EXPLORE · NO SIGN-UP
A green and ivory three-car panoramic train moving through a bright Alpine landscape
CreateImageVideoAudio
Cinematic camera explorationMOVE CLOSER. WATCH IT CHANGE.

Impossible Rides · From Blender to cinema

Let Blender own the camera move.

Six Blender camera studies of moving vehicles become twelve films, realistic and animated. The rule that keeps each vehicle intact: one identity master, and every reference view made from its Blender frame plus that master. Skill included.

Compare the films FREE TO EXPLORE · NO SIGN-UP
A cel-shaded mint and cream sidecar scooter loaded with oranges on a sunny cobbled street in a seaside hill town
ExploreImage3D
Interactive camera orbitMOVE CLOSER. WATCH IT CHANGE.

Full Circle · One picture, 25 angles

Shoot new angles through a 3D step.

Orbit seven subjects that each began as one generated picture. Hitem3D builds untextured 3D, 25 Blender cameras surround it, and GPT Image 2.5 Sunburst repaints every clay view in the original look. Skill and prompts included.

Start orbiting FREE TO EXPLORE · NO SIGN-UP
A miniature teal pond with a crooked sunken tower, a drifting canoe, giant lily pads and spiral cypress trees
Explore3DImageAudio
Interactive 3D worldMOVE CLOSER. WATCH IT CHANGE.

The Drifting Afternoon · Building a diorama

Approve the image before the mesh.

Feed the koi, follow the boat and change the season around a tiny 3D pond. Each object started as an approved image, became its own 3D mesh, then got motion and seasons in Three.js. Skill included.

Wander the pond FREE TO EXPLORE · NO SIGN-UP
Two complete fashion editorials: Arden in architectural ivory against terracotta, and Sana in vermilion tailoring between sage glass fins.
CreateImageVideo3DAudio
Fashion editorial studioMOVE CLOSER. WATCH IT CHANGE.

Impossible Fitting Room · Editorials at scale

Keep cast, garment and set apart.

Mix four fictional people, six outfits and five sets into 120 editorials with walking and looping films. Each still uses three references: a fitted master, the garment and the set. Then compare Pruna and Seedance 2.5 costs.

Direct your editorial FREE TO EXPLORE · NO SIGN-UP
An ivory expedition rover in a warmly lit workshop, with a fresh copper power cartridge ready on a service trolley
ExploreImage3DVideoAudio
Interactive 3D repairHOVER FOR A LITTLE MAGIC

The Last Repair Shop · Interactive repair

Model the repair, then film it.

Open a rover and swap its power core in six steps. See why the repair is built as real geometry: Astra 3D named parts, a Blender animation, then video edits that change only the look. Skill included.

Step into the workshop FREE TO EXPLORE · NO SIGN-UP
A six-wheel ivory rover with blue titanium equipment and amber accents on a Scenario-generated lunar landscape
Create3DImageAudio
Interactive 3D workshopMOVE CLOSER. WATCH IT CHANGE.

Rover Foundry · Build a vehicle configurator

Break a rover into swappable parts.

Equip a rover across nine systems, mix six three-material finishes and pick from seven skybox worlds. See how one concept became Astra 3D named parts and an editable Blender kit, then export your build as PNG, GLB or .blend.

Enter the workshop FREE TO EXPLORE · NO SIGN-UP
A complete industrial facility with copper roofing, charcoal cladding and brass machinery in the Material Worlds 3D studio
Create3DImage
Six finishes. One imagination.MOVE CLOSER. WATCH IT CHANGE.

Material Worlds · Retexture one 3D model

Re-dress one model in six finishes.

Keep one 3D facility's geometry and UVs fixed, then change only its surfaces. Scenario Texture generated 15 seamless color textures for cladding, roofing and metal. Compare finishes under four lights, then download the prompts, making-of PDF and agent skill.

Transform the material FREE TO EXPLORE · NO SIGN-UP
The complete papaya-orange McLaren livery, seen from the front quarter in the 3D studio
Create3DImage
11 team liveries. Endless possibilities.MOVE CLOSER. WATCH IT CHANGE.

Apex · Swap liveries on one mesh

Paint 11 liveries on one car.

Generate the car once with Rodin, split it into nine named parts in Blender, and treat each livery as data: palette, finishes, vector decals. Remix 11 team presets, export a baked GLB, and grab the agent skill.

Design your livery FREE TO EXPLORE · NO SIGN-UP
A pixel-art pool table in a moody club, with colored balls and a dotted aiming line
PlayImage
Playable commerce concept

Side Pocket × DEFAISTRE · Shoppable pool

Put real products in a retro game.

Play a 16-bit pool club, then see the method: the engine owns every coordinate, Scenario paints ten art pieces to fit, and four real DEFAISTRE tables link to the store. An independent homage, with its agent skill.

Play a round FREE TO PLAY · INDEPENDENT HOMAGE
A red-haired miniature courier cradles a sleeping green dragon in a moonlit museum, above the caption Nobody sneeze.
WatchImageVideoAudio
Interactive miniature cinemaMOVE CLOSER. WATCH IT CHANGE.

The Continuity Heist · 27 consistent endings

Hold one cast across 27 endings.

Make three choices and watch one of 27 miniature heist films. The production notebook shows the method: every scene built from fixed references in GPT Image 2.5, animated with Seedance 2.0, joined by bridge clips between real endpoint frames.

Steal the briefcase FREE TO EXPLORE · NO SIGN-UP
Seiya surrounded by floating silver Pegasus armor in a dark celestial 3D scene
Explore3DImageAudio
Scroll-driven 3D transformationMOVE CLOSER. WATCH IT CHANGE.

Saint Seiya · Armor assembly on scroll

Split one 3D mesh into armor pieces.

Scroll to assemble the Pegasus Cloth on Seiya in this fan tribute. Behind it: armored and unarmored references in one pose, Hunyuan 3D meshes, and Tripo Segmentation regions grouped into 13 parts that lock on. Agent skill included.

Step inside FREE TO EXPLORE · NO SIGN-UP
A red tram and blue-and-ivory houses assembled from torn paper scraps inside a handmade theatre with hanging stars
ExploreImageVideoAudio
Interactive paper worldMOVE CLOSER. WATCH IT CHANGE.

Paper City · Layered cutouts, one material

Stack a paper world in layers.

Ride the last tram through four paper chapters. Each layer was generated separately in GPT Image 2.5 from one shared material reference, so every cutout matches. Unfold the scene: its sticks and strings are added in code. Agent skill included.

Hop aboard FREE TO EXPLORE · NO SIGN-UP
Little Lights gameplay: a tiny hovering robot beside a glowing alien flower on a twilight planet
Play3D
Playable 3D gameHOVER FOR A LITTLE MAGIC

Little Lights · A fast-loading tiny planet

Wrap a game around a tiny planet.

Guide Sara Nemati's robot to eight lights, then take the agent skill's route: place objects by surface normal, move along great circles, optimize every GLB. The blooming flower alone went from 11.3 MB to about 635 KB.

Play Little Lights FREE TO PLAY · NO DOWNLOAD
A detailed miniature 3D recreation of Universal Studios Hollywood, with colorful attractions, winding paths and a hilltop castle
Explore3DImage
Interactive 3D worldMOVE CLOSER. WATCH IT CHANGE.

Universal Studios · From map to miniature

Turn map data into a 3D park.

Tour and walk a miniature Universal Studios Hollywood, by day or night. The layout comes from OpenStreetMap footprints and USGS terrain; Scenario generates only the figures and sculptures, via image-to-3D, and hero PATINA materials. Agent skill included.

Step inside FREE TO EXPLORE · NO SIGN-UP

FROM “WHAT IF” TO “TRY THIS”

Your imagination.
The next exploration.

The images, textures, and little details that bring a world to life. Make your own with Scenario MCP, Scenario Skills. Explore guided image, video, texture, and 3D workflows.

Make something unexpected